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6. Working with Animations
An animation consists of one or more point/curve pairs, in which the curve can be a line
segment, circle, semi circle, arc, or function. You build an animation by selecting a point/curve
pair and then adding it to an animation.
k
Creating and Running an Animation
u
To add an animation and run it
Example:
To animate a point around a circle
1. Plot a point and draw a circle, and select them.
2. Perform the following operation:
6
(Animate) – 1:Add Animation.
• This will add an animation effect that causes a point to
move along the circumference of the circle.
3. Perform either of the following operations:
6
(Animate) – 5:Go (once) or
6
(Animate) –
6:Go (repeat).
• This cause the point to move along the circumference of the circle.
→
...
4. To stop the animation, press
J
or
o
.
Summary of Contents for FX-CG10
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