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USER MANUAL
USER MANUAL
USER MANUAL
USER MANUAL
USER MANUAL
USER MANUAL
USER MANUAL
USER MANUAL
0
Additive
1
Replace
2
Subtract
3
Darken
4
Lighten
5
Multiply
6
Linear burn
7
Screen
Table 13 -
Draw modes
D.d.b.
Playback information
When video is playing on any layer, the source for layer actively updates Source / info control.
D.d.c.
Draw modes
Layer draw mode is defined in Composer / draw_mode. Draw modes are described in table 9
D.e.
Messages from Pro
Pro has specifically formatted messages that can be used to receive information about different aspects of
the system.
Messages are sent together with any other output in normal Pro connection. Messages are formed as single
lines in following format:
MSG(target, source, type, content)
-
target:
ID of message target
-
source:
Object ID of the sender
-
type:
Message type specified as number
-
content:
Content of message depends on message type
13 CTRL_STATUS
Control status (result of
ctrl_status
)
14 CTRL_INFO
Control info (result of
ctrl_info
)
15 ENUM_OBJECTS
Object list (result of
enum_objects
)
20 OVERFLOW
Message queue overflow (value 20)
24 MODEL_CHANGE_ADD
Model changed: object added (value 24)
33 CMD_SYSTEM_RESULTS
system and system_bg command results
38 CMD_SYSTEM_LINE_RESULTS system_bg command line output
Table 14 -
Message types
D.e.a.
Model changed: object added
When new object is added, server sends
MODEL_CHANGE_ADD
message. Message has 24 as a type.
Message content is the name of the added object.
D.e.b.
Message queue overflow
If the client cannot keep up with the network traffic the server generates, the server will send the client a
message with type 20 (message queue overflow). This message has no content. Immediately after sending
this message, the server will disconnect the client to prevent server crash resulting from out-of-memory
condition.