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7.6 How to operate Perspective Layers on the Ascender 48 - 4K - PL
7.6
How to operate Perspective Layers on the Ascender 48 - 4K - PL & Ascender 32 - 4K - PL
The Perspective Layers feature enables the user to modify layers within three axes and act on the rotation of
the layers.
The perspective option has to be enabled per screen, on the
SETUP > PRECONFIG > SCREEN.
When enabling the Perspective Layers, you have the choice to enable the Z mixing or not.
The perspective option add new properties such as three axes layer control X for the horizontal axe, Y for the
vertical axe and Z, introduced by the perspective option for the depth axe.
Normally each layer has a predefined position depending on the other: the layer A is in the background, then
the layer B ahead, then the layer C and so on.
If the Z mixing option isn’t enabled, when a layer’s depth is lower than other layers, the order of layers will be
kept in the above order. When enabled, the order of the layers will be depth dependent.
Please note:
• That if the Z mixing is enabled, the live input for native background must be at the output resolution. For 4K
30Hz native input can be displayed on the native background only if the working rate of the device is 30Hz.
• That perspective layer do not support Dual-Link or 4K input signals as well as dual frames.
7.6.1 Edit page
Once in the EDIT page, you have a feedback of the perspective
option at the right of the screen, knowing that a perspective
layer require double resources, instead of 6, you will have three
layers available.
- Position and size
When enabled, the perspective options provide the possibility to act on the layer position in three dimensions:
as usual the horizontal and vertical position and now also the depth position. The related marks on the
properties are X, Y and Z.
Moreover, a rotation of the layer can be applied. The rotation can be related to the axe X, Y or Z.
The related marks on the properties are RotX, RotY and RotZ. Shortcuts are available on the layer
itself, by pushing the marks X, Y and Z.
These rotations are related to a reference point called anchor point. By default, this point is the
middle of the layer, but it can be modified by pushing.
Please note that the anchor point is saved on the preset, it is not recommended to change this point into the
same sequence as it also modifies the position of the PIP, creating unexpected moves.
Summary of Contents for ASC1602-4K
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