Version 1.00
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SINGLE-MACHINE EDITING
DISCARD
The DISCARD function will discard material either side of the IN/OUT area but will not slip any
subsequent audio.
IN
OUT
IN
OUT
BEFORE DISCARD
AFTER DISCARD
The DISCARD function is accessed from the second group of edit functions shown when the
MORE (F6) key is pressed on the main edit page. Pressing MORE (F6) followed by DISCARD
(F2) from SINGLE-MACHINE EDIT will give you this screen:
Pressing EXECUTE will complete the action.
The main use for DISCARD is to get rid of any rubbish in a cue before a certain point and after a
certain point. For example, you may have a sound effect of a door slam which you recorded
especially and, either side of the effect is talking, background noise and other such noises. To get
rid of this, mark the start and end of the door slam and press DISCARD (SHIFT+ERASE) - this will
keep the slam and remove the unwanted material either side of the IN/OUT marks.
Because this function’s primary use is purely to clear out unwanted ‘handles’, you cannot discard
the material either side of the IN/OUT marks to a clipboard or a library. If, for some reason, you
really want to keep this material for later, you should mark these regions specifically and use
ERASE and place them in a clipboard or library.
Summary of Contents for RE32
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