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Version 1.00
SYSTEM SETUP
As mentioned, recording is non-destructive by default but, sometimes
when recording, it is possible to build up a lot of redundant audio on your
disk, especially if you are dropping in and out over the same point time
and time again (for example, when recording vocals). As a result, your
disk can soon become full of audio you cannot access or use. The
DESTRUCTIVE record mode goes some way to overcome this.
When DESTRUCTIVE recording mode is on, if you record over existing
cues, the audio associated with the original cue may be erased from
disk. However, you must either record over the original cue completely,
or start recording from within a cue to past its end - dropping in and/or
out half way through the cue will not cause the original cue’s audio to be
deleted from disk. For example:
DROP IN
DROP OUT
DROP IN
DROP OUT
DROP IN
DROP OUT
DROP IN
DROP OUT
DROP IN
DROP OUT
Will not erase original
Will not erase original
Will erase the region of the original recording
between the DROP IN and DROP OUT points.
Will erase original
Will erase original
New recording
New recording
New recording
New recording
New recording
If you are using AUTO-PUNCH to drop in and out of record automatically
and you have to keep repeating the auto-punch over and over again, the
DESTRUCTIVE mode will be useful as it will help prevent the build up of
unwanted recordings on your disk.
NOTE: There are certain considerations regarding destructive recording that you should be
aware of.
•
THERE IS NO UNDO FOR RECORDINGS WHEN DESTRUCTIVE MODE IS USED.
•
After you have just loaded a new project, as a safety factor, recording over cues in that
project will not delete their audio from disk and the original project cannot be damaged. If,
however, you record over cues recorded since the project was loaded, newly recorded
cues’ audio will be deleted from disk.
Summary of Contents for RE32
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