NVIDIA Corporation
118
Chapter 7
Configuring Key ForceWare Graphics Driver Features
Texture Color Depth
This setting determines whether textures of a specific color depth should be used by
default in OpenGL applications.
•
Use
desktop
color
depth
always
uses
textures
of
the
color
depth
at
which
your
Windows
desktop
is
currently
running.
• The
Always
use
16
bpp
and
Always
use
32
bpp
settings
force
the
use
of
textures
of
the
specified
color
depth,
regardless
of
your
desktop
settings.
Triple Buffering
•
On
enables
the
driver
to
maintain
higher
frame
rates
when
the
frame
rate
is
less
than
the
VSYNC
(vertical
synchronization)
value.
Note:
In
order
for
the
On
setting
to
work,
the
setting
must
be
turned
off
.
•
Off
disables
triple
buffering.
Gamma Correct Antialiasing
Note:
This
option
is
available
on
newer
NVIDIA
GPUs,
such
as
the
Quadro
FX
4500
and
later
series
of
GPUs.
•
On
enables
gamma
correct
antialiasing,
which
results
in
a
better
color
calculation
to
help
reduce
jaggies
and
maintain
the
highest
level
of
color
reproduction
of
3D
images.
•
Off
disables
gamma
correct
antialiasing.
Transparency Antialiasing
Note:
This
option
has
no
effect
on
applications
that
are
exclusively
OpenGL
‐
based.
Note:
This
option
is
available
on
newer
NVIDIA
GPUs,
such
as
the
Quadro
FX
4500
and
later
series
of
GPUs.
Transparency
antialiasing,
an
advanced
feature,
is
a
technique
used
to
minimize
the
visible
aliasing
on
the
edges
of
images
with
transparent
textures.
This
improvement
in
3D
image
quality
is
most
noticeable
in
objects
such
as
vegetation,
chain
‐
link
fences,
and
similar
objects.
To
enable
this
feature,
use
the
Multisampling
setting
for
superior
application
performance
or
the
Supersampling
setting
for
superior
image
quality.
QuadroGuide_.book Page 118 Thursday, July 27, 2006 6:48 PM