NVIDIA Corporation
112
Chapter 7
Configuring Key ForceWare Graphics Driver Features
Vertical Sync
Vertical
Sync
settings
specify
how
vertical
synchronization
is
handled
in
OpenGL
applications.
•
Off
keeps
vertical
synchronization
disabled
unless
an
application
specifically
requests
otherwise.
•
On
keeps
vertical
synchronization
enabled
unless
an
application
specifically
requests
otherwise.
Vertical
Sync
Click
the
list
to
specify
how
vertical
sync
is
handled
in
OpenGL.
•
Always
off
always
disables
vertical
sync
in
OpenGL
applications.
•
Off
by
default
keeps
vertical
sync
disabled
unless
an
application
specifically
requests
that
it
be
enabled.
On
by
default
keeps
vertical
sync
enabled
unless
an
application
specifically
requests
that
it
be
disabled.
Unified back/depth buffer
Note
that
this
setting
is
on
by
default
allowing
the
OpenGL
driver
to
allocate
one
back
buffer
and
one
depth
buffer
at
the
same
resolution
of
the
display.
When
this
setting
is
enabled,
OpenGL
applications
that
create
multiple
windows
use
video
memory
more
efficiently
and
show
improved
performance.
When
this
setting
is
off
,
the
OpenGL
driver
allocates
a
back
buffer
and
depth
buffer
for
every
window
created
by
an
OpenGL
application.
Early z test
Enabling
this
option
causes
a
z
‐
test
to
be
performed
earlier
in
the
graphics
pipeline,
which
can
improve
the
performance
especially
of
shaded
rendering
when
items
are
often
behind
other
items
that
were
already
drawn.
Note:
This
settings
is
“disabled”
by
default
for
most
application
because
enabling
this
setting
generally
hurts
application
performance
for
wireframe
rendering.
QuadroGuide_.book Page 112 Thursday, July 27, 2006 6:48 PM