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© 2010 Martin Professional A/S
Maxedia 4
Radial Blur
The Radial Blur shader creates a series of ghost images of the player media and repeats them in front
of and/or behind the media with X, Y, and Z coordinates of each ghost image being slightly different
than the previous one. The shader media has no effect on this shader.
Player Media
Shader Media
Result
White
In this exam ple the 3D Z position
has been increased to fully show
the effect.
Belt
Type
Function
Center X
fader
Sets the horizontal position used as the center of the effect.
Center Y
fader
Sets the vertical position used as the center of the effect.
Start
fader
Sets Z position of the first ghost image.
Delta
fader
Sets the amount X, Y, and Z coordinates are changed from one ghost image to the
next.
Intensity
fader
Sets the intensity of the ghost images.
Содержание Maxedia 4
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Страница 14: ...7 2010 Martin Professional A S Maxedia 4 Connections to the Maxedia are different for each hardware revision ...
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Страница 145: ...138 2010 Martin Professional A S Maxedia 4 The Proc Amp tab lets you fine tune the video capture ...
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Страница 149: ...142 2010 Martin Professional A S Maxedia 4 If Hard Edge is selected no overlapping video will be sent ...
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Страница 155: ...148 2010 Martin Professional A S Maxedia 4 System Network ...
Страница 159: ...152 2010 Martin Professional A S Maxedia 4 Plugins ...