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6.3.6 NFR (Natural Friction)
NFR range: OFF
001 … 100
NFR default: Off
The natural friction setting is used to simulate the mechanical feel of a vehicle’s
steering components. The higher the setting, the more resistance you will feel
when rotating the wheel. This can enhance the feeling of driving vehicles with-
out power steering, or with very wide tyres. This setting can also help to prevent
oscillation.
6.3.7 NIN (Natural Inertia)
NIN range: OFF
001 … 100
NIN default: Off
Natural Inertia “NIN” simulates additional weight on the steering axis. This can
be particularly useful when using light wheels like the P1 or McLaren GT3. It
also makes the Natural Friction setting feel less ‘sticky’ on direction changes.
6.3.8 INT (FFB Interpolation)
INT range: OFF
01 … 20
INT default: 06
Natural Inertia “NIN” simulates additional weight on the steering axis. This can
be particularly useful when using light wheels like the P1 or McLaren GT3. It
also makes the Natural Friction setting feel less ‘sticky’ on direction changes.
6.3.9 FEI (Force Effect Intensity)
FEI range: 000 ... 100
FEI default: 100
This parameter adjusts the overall intensity of force effects and can make ef
-
fects smoother: OFF is very smooth while 100 is very sharp and direct. Tuning
this parameter can help to refine a harsh or spiky force feedback signal in some
games.
6.3.10 Force Effect, Spring Effect, Damper Effect
FOR range: OFF
010 … 120
FOR default: 100
SPR range: OFF
010 … 120
SPR default: 100
DPR range: OFF
010 … 120
DPR default: 100
These force feedback modifiers give you the ability to change the force feed-
back signals of a game (only applicable if game uses these effects). In theory
there are three types of signals which a game can send: Force (pushes the
wheel into a specific direction), spring (pulls the wheel towards the dynamic
centre) and damper (creates friction). Not every game uses all types of effects
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