72
73
is no video. During playback a level display is
shown here too so that you can check for any
overdriving.
The name of the audio sample to be played can be
seen to the left of the play symbol and the counter.
A click on Stop or on the right trackball button
stops playback.
(
4
) If you click on the "
Add
" button a window
appears in which you find the Audio-samples
list. There you can specify the audio sample of
your choice either by clicking on its name or with
the help of the slider. The audio samples alrea-
dy inserted are marked with a point next to its
duration. Below the samples there is a play button
so that you can listen to the selected audio sample
before actually adding it.
Confirming with "
OK
" causes the "
Add
" window
to close and the selected audio sample is inserted
into the active audio track.
The audio sample is placed directly at the begin-
ning of the active scene located at the center of the
storyboard. You can change this position by using
the "
Range
" button (see item (
6
)).
If there is already an audio sample at the current
position in the selected audio track, then the
"
Add
" function puts the sample after the mate-
rial already there. Because audio samples may
not overlap, this will work only if there is enough
room after the already existing material to accept
the new audio sample.
If you insert an audio sample at the end of the
storyboard, then (assuming it is shorter than
the last scene) it is automatically trimmed to the
length of the scene. After clicking on the audio
sample you can see the new duration to the be-
low-left.
If the more scenes are then added to the story-
board, then the audio sample is again trimmed
(out to its original length).
(
5
) The "
Delete
" button removes the active audio
sample. This does not work with the original
track, because only audio samples from the addi-
tional tracks may be removed. Keep in mind that
a re-creation may be necessary after removing a
sample.
(
6
) The "
Range
" function serves to set the posi-
tion of the sample, or Trim its In and Out points
for an audio sample. The "
Range
" button is
enabled when you click on and activate an audio
sample.
You enter a Trim menu that is very similar to the
Trim menu for video scenes. If the sample is too
long, then you can edit it at the beginning and
the end. Do this by selecting the function "Trim"
and then selecting the "
IN
" or "
OUT
" button. The
audio is displayed in wave form (
section 3.3
).
After setting the selection button to "
Position
",
you can shift the entire audio sample by using
the "
Start
" button. You can check your work by
clicking "
Play
”.
The new position is graphically displayed when
you return to the "
Audio mix
" menu.
(
7
)
Casablanca Prestige
can playback several au-
dio tracks simultaneously only if they have been
created beforehand (click on "
Create
").
Portions that have not been created are indicated
by red highlighting in the control-bar over the
audio tracks. In general, when one audio sample
is created, the other five tracks are mixed to create
the complete soundtrack for that section.
(
8
) Clicking on the button "
Fading
" opens a
menu in which you can set the "
Fade-in
" and
"
Fade-out
" of the currently active audio samp-
le. The sound becomes quieter or louder in the
course of the set transition time (which cannot
be longer than the duration of the audio sample
itself) and attains its normal volume at the end of
the transition time.
For example, if you want to fade-in a commenta-
ry, then you could set 1 second fade time, so that a
harsh cut-in of the sound is avoided.
If you want to fade-out an audio sample, the
sound at the end of the sample becomes steadily
quieter during the transition time and is mute at
the end.
Fade-in and fade-out times affect all volume
changes. They affect also any volume changes
made for neighboring tracks. For example, while
commentary is faded-in, the background music
is faded back to the set value. You will notice that
the volume level is displayed graphically within
the audio samples.
(
9
) You can use the button "
Volume
" to change
the volume of the active video scene. You can
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