70
71
the original audio segment is still available.
(
9
) Using the "
Trim
" function you can remove
undesirable portions from the beginning and the
end of the edited audio samples. Coughing and
throat-clearing in commentaries, and the remains
of neighboring CD titles can be edited out of your
soundtrack with in this way. You already know the
"
Trim
" function from video editing and it works
for audio in exactly the same way. Wave form and
audio scrubbing (
section 3.3
) cannot be switched
off in this menu
(
10
) The "
Delete
" button removes the selected
audio sample.
(
11
) The "
Undo
" button restores an audio sample
that has been deleted. You can reinstate the ten
most recently deleted audio samples. Deleted
scenes cannot be reactivated after the system is
restarted.
(
12
) The name of the audio sample currently se-
lected in the audio-sample list appears automati-
cally in the
name field
. You can modify the name
in the same way as for video scenes. Click in the
name field to bring up the on-screen keyboard.
The neighboring field displays the duration of the
selected audio sample.
(
13
) The
Record
button here begins recording a
new audio sample. The
stop/play
buttons control
the functions for the sample currently highlighted
in gray in the audio-sample list.
(
14
) By clicking on one of the
menu symbols
you
directly enter the menus
Record, Audio mix,
or
Main menu
.
5.11 Audio mixing/dubbing
Here you can arrange the recorded commentaries
and the background sound on the storyboard, and
make find adjustments to the volumes of all six
audio tracks. Audio mixing is in principle similar
to video editing.
On the upper part of the screen you see the
storyboard containing your video scenes. Below
that you see six gray, horizontal bands – the audio
tracks.
The differences between the audio tracks are exp-
lained as follows:
Audio segments from the original audio material,
the commentary track, and the effect tracks are
assigned to the scene(s) lying above in the story-
board. The audio doesn't change or move when
scenes are edited that occur prior to, or after, the
audio segment. Audio segments that overlap sce-
nes being modified must be deleted (after a con-
firmation request from the system). This basically
means that the audio for these three tracks stay
"connected” to the scenes above them.
Audio samples on the music tracks are not tied to
the scene, but instead they retain their position as
seen from the beginning point of the storyboard.
Changing the video before or during the audio
sample causes shifting, but this is usually not criti-
cal for background music.
Because of this varying behavior, the tracks tied to
the video material are useful for commentary and
sound effect dubbing.
The music track is intended for background
music and similar audio. Of course, it is possible
to use the track in ways completely different from
the original intention.
The following procedure is an example of proper
Audio mixing:
1.
Select the desired audio track by either activa-
ting the corresponding button or clicking on the
track itself. The track is then highlighted in blue.
2.
Go to the scene in the storyboard where the
audio sample should approximately begin.
3.
Click on the "
Add
" button and select an audio
sample from the list displayed.
4.
The sample now appears in the selected track
exactly at the beginning of the active scene in the
storyboard.
5.
If you wish to exactly specify the beginning
point, then select "
Range
". You enter the Range
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