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7. Operation
7-5 Playing the Game
If players start feeling ill because of the game images or light stimulation, they must stop playing
and take a break immediately.
In rare cases, stimulation by lights or video images may cause the player to have a seizure or
lose consciousness. If this happens, advise the player to consult a doctor as soon as possible.
When pre-school children play, instruct their parents or guardians to observe them.
(1) Basic Rules
1. Players shoot the guns to try and destroy approaching monsters.
2. The gun type automatically changes according to the game progress.
3. When playing in two-player mode, the players can use combination shots that have high offensive power
by shooting with the crosshairs of both guns close to each other.
4. When the screen in front of a player is bit by a monster or hit by a bottle thrown by a monster or liquid spit
by a monster, that player’s life gauge decreases. When the life gauge reaches zero, the game is over.
5. Round target markers may be displayed on a monster’s body, in the background, or on objects that come
flying toward the player. If these target markers cannot be destroyed within a certain time, the life gauge
decreases.
6. There are two types of target marker: a normal marker and a combination marker with the text: “Shoot
together!” Combination markers can be destroyed only by a combination shot.
7. Sensors built into the gun controller (gun assembly) grips judge whether the player is startled during game
play, and record the number of startled times.
8. The number of startled times is displayed in the results screen at the end of each stage. In addition, when
playing in two-player mode, the combination rate is also displayed. The combination rate increases when
players work together to skillfully destroy enemies with combination shots.
(2) Gun Types and Features
1. Machine gun
Bullets are fired when the player pulls the trigger of the gun controller (gun assembly). Bullets are fired in
rapid succession while the trigger is held down.
2. Magnum
Like the machine gun, bullets are fired in rapid succession while the trigger is held down, but the repeat
firing speed is slower than that of the machine gun. In addition, in some scenes during game play, a spotlight
is shined in the direction the gun is pointing.
3. Rocket launcher
Like the machine gun, rockets are fired in rapid succession while the trigger is held down, but the repeat
firing speed is much slower than that of the machine gun. In addition, the rockets fly at a slower speed
than bullets, so in order to hit the targets well, the player must aim in consideration of the time difference
until the rockets hit.
Содержание DARK ESCAPE 4D
Страница 23: ...21 3 Package Contents Package Contents Test Mode Troubleshooting MEMO...
Страница 169: ...167 Disposal Test Mode Troubleshooting MEMO...
Страница 175: ...173 10 Parts List Parts List Troubleshooting MEMO...
Страница 176: ...174 10 Parts List 10 5 Center Assembly C C Service plate assembly V406 USIO T PCB assembly Gun assembly Gun assembly...
Страница 179: ...177 10 Parts List Parts List Troubleshooting MEMO...
Страница 184: ...182 10 Parts List 10 8 Rear Assembly 1 4 Insert into Used to secure or...
Страница 186: ...184 10 Parts List 10 8 Rear Assembly 2 4 Opposite side MOTOR IF PC board Speed control driver LAM DRIVE PC board a b a b...
Страница 188: ...186 10 Parts List 10 8 Rear Assembly 3 4 Opposite side MOTOR IF PC board Speed control driver LAM DRIVE PC board a b a b...
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