Introduction
JesterML Operating Manual
73-406-00 Issue 3.0
7 of 85
BLACKOUT
The BLACKOUT button makes all the brightness channels output zero. Pressing the
BLACKOUT button toggles between Blackout (all channels at zero) and normal desk
outputs. The LED in the BLACKOUT button indicates the current state (Flashing =
Blackout, Off = Normal). This is also replicated on the monitor, with flashing
‘
BLACKOUT
’ text on the screen. Both Blackout and the Grand Master do not affect
LTP (fixture attribute) channels or channels grabbed from the DMX-input.
PROGRAM/GO
The PROGRAM/GO button is a multi-coloured, multi-function button which adapts to
the mode in which the desk is currently set. In Preset Mode, the button is inactive
although when set to wide mode, it functions as a preset store button, and is
coloured yellow. In Program Mode, the PROGRAM/GO button functions as a
program (record) button, and is coloured red. In Run mode, the PROGRAM/GO
button acts as a go/pause button and is coloured green.
Turning on the Desk
1. Connect the DMX cable and monitor (if required). Although the monitor is
optional, you will find the desk easier to use with a monitor attached.
2. Connect the power supply to the desk and switch it on at the mains.
3. Ensure that ‘Blackout’ is not active (the red LED in the Blackout button is off).
4. Set the A MASTER and B MASTER faders to zero.
5. Set the GRAND MASTER fader to full.
Numeric Entry
Numeric fields can be completed by using the Multi-Function-Keys. Firstly navigate
to the required field, then press ENTER. The Multi-Function-Keys now function as
number buttons. Once the number is entered, press ENTER to confirm.
If preferred, the Preset B Flash buttons on the JesterML24 and JesterML48 can also
be used for numeric entry when the Multi-Function-Keys are displaying number
buttons.
A USB keyboard can also be connected to speed up entering names and numbers.
Note that due to internal resource limitations, the USB Keyboard will not operate
when MIDI is enabled, or when in the Setup menus which require access to a USB
Memory Stick (e.g. Load/Save).
Summary of Contents for JesterML
Page 1: ...OPERATING MANUAL including...