JesterML Operating Manual
Setup Mode
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73-406-00 Issue 3.0
Erasing Show Data
1. Use this option to delete show files from the memory stick if there is insufficient
space left on it to store new shows. Note that the show data stored in the desk is
unaffected by this operation. Plug the memory stick into the USB socket on the
front panel of the desk.
2. Use the cursor buttons to select <Load/Save Show> and press ENTER.
3. Move to select <Erase Show> and press ENTER.
4. Select the show you wish to erase, using the cursor buttons and press ENTER.
The show will be deleted from the memory stick.
5. Once complete, you can move to select <OK> and press ENTER. You will be
returned to the Setup menu.
DMX Patching
Fixtures are unassigned and unpatched by default. The JesterML24 has a default
1:1 patch for the first 24 preset channels (preset channel 1 is patched to DMX
channel 1, preset channel 2 patched to DMX channel 2 etc.). The JesterML48 has a
default 1:1 patch for all 48 preset channels.
Each fixture may be patched to up to 10 different DMX start addresses. Fixtures
occupy a block of DMX channels beginning at the start address - the number of
channels in the block depends on the number of control channels that the fixture
uses, which is defined in it’s profile information loaded from the fixture library. For
example, fixture 1, if it uses no more than 20 control channels, it could be patched to
DMX start addresses 101, 121, 141. A fixture may also be unpatched such that it is
no longer patched to any DMX addresses.
Each preset channel may be patched to up to 10 different DMX addresses. For
example, preset channel 1 could be patched to DMX addresses 1, 201, 202. A
preset channel may also be unpatched such that it is no longer patched to any DMX
addresses.
Each DMX channel can only have one preset channel or fixture channel assigned to
it. The desk will not allow preset or fixture channels to be patched where they would
overlap other preset or fixture channels. The DMX patch may be changed at any
time without affecting the fixture assignment or memory data stored in the desk. The
DMX patch is stored as part of the show data when the show is saved onto a USB
memory stick.
The DMX Patch information is also used to extract brightness levels for the preset
channels from the DMX Input when in Snapshot mode. Only the first address is
used. Additional (duplicate) addresses are ignored. See the section on
DMX Input
for further details.
Summary of Contents for JesterML
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