JesterML Operating Manual
Program Mode
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73-406-00 Issue 3.0
Other Program Mode Features
Naming Memories, Submasters & Palettes
Memories, Submaster & Palettes can all be named. To add a name, first select the
item required, then move to the Name field (indicated as < > on the Main
LCD) and press ENTER. The JesterML enters Name Mode. When naming items,
the Multi-Function-Keys become letter entry keys, using multiple presses to select
between groups of letters. You can also use the cursor up or down buttons to alter
the letter of the selected character, and the cursor left and right buttons to select
different characters. If preferred, the Preset B Flash buttons on the JesterML24 and
JesterML48 can also be used for name entry when the Multi-Function-Keys are
displaying letters. To enter a capital letter, press SHIFT with the button required.
When you have finished entering the name, press ENTER to confirm.
1
, ‘ 1
2
a b c 2
3
d e f 3
4
g h i 4
5
j k l 5
6
m n o 6
7
p q r s 7
8
t u v 8
9
w x y z 9
10
_ 0
11
( ) - +
12
! ; @ #
A USB keyboard can also be connected to speed up entering names and numbers.
Note that due to internal resource limitations, the USB Keyboard will not operate
when MIDI is enabled, or when in the Setup menus which require access to a USB
Memory Stick (e.g. Load/Save).
Inserting Memories
1. Use the up or down cursor buttons to select the required memory (if you wish to
insert 3.5, select memory 3).
2. Press the INSERT button.
3. Use the up or down cursor buttons to navigate to the required memory number.
All memories between 3.1 and 3.9 will be available. The Main LCD shows the
memory number with an asterix (*), indicating that it is unprogrammed.
4. Use the fixture controls and PRESET faders to set the required output levels for
the new step. The output will appear live.
5. Press the PROGRAM/GO button to save the output levels and times into the new
memory. The asterix disappears from the Main LCD, and the next memory is
selected.
Inserting a Step
1. Use the up or down cursor buttons to select the required chase memory.
2. Press the right cursor button to select the step field.
3. Use the cursor up or down buttons to select the step before the one you wish to
insert, (eg, to insert a step between steps 4 and 5, select step 4).
4. Press the INSERT button. The Main LCD shows the inserted step number with
an asterix (*), indicating that it is unprogrammed.
5. Use the fixture controls and PRESET faders to set the required output levels for
the new step. The output will appear live.
6. Press the PROGRAM/GO button to save the output levels into the new step. The
asterix disappears from the Main LCD.
Summary of Contents for JesterML
Page 1: ...OPERATING MANUAL including...