Run Mode
JesterML Operating Manual
73-406-00 Issue 3.0
31 of 85
Moving between Chase Steps - Manual Stepping
1. First select the memory or submaster containing the chase you wish to step
though.
2. Press CHASES, and ensure that the speed is set to Manual using the middle
wheel. If you wish to adjust only the chase speed of the selected memory (as
opposed to all active chases), ensure you hold down SHIFT whilst adjusting the
speed.
3. Press the INSERT button each time to move to the next step.
Moving between Chase Steps - Automatic Stepping
1. First select the memory or submaster containing the chase you wish to run.
2. Press CHASES, and then move the middle wheel to set the desired speed. If you
wish to adjust only the chase speed of the selected memory (as opposed to all
active chases), ensure you hold down SHIFT whilst adjusting the speed.
Beat Setting
Sometimes it is desirable to set a chase to match the beat of music. To do this, firstly
you need to set the Flash Mode to Beat. Press SPECIAL, and select the Beat option
on the Multi-Function-Keys. Once this is done, press the INSERT button twice (once
on each down-beat of the music) to override the speed of the chase running on the
memory stack.
If a chase is running on a submaster and you wish to set a beat, set the Flash Mode
to Beat then use the channel flash button under the required submaster to set the
beat. You can also press PAGE B and use the Multi-Function-Keys for this purpose.
The JesterML measures the time between one button press and the next, and takes
that as the time for the chase, until another option is defined.
Using Sound Input
A chase can be advanced in time with the bass beat of a music source, or the basic
speed of the chase can be set and the bass beat from the music source used to
increment extra steps.
1. Connect a suitable music source to the audio input on the desk. You may find it
useful to use a graphic-equaliser in line with the audio signal to optimise the
response for the particular music source being used.
2. Ensure that the sound function is active. See the Setup section of this manual for
more information on activating the sound function.
3. To use only the sound to trigger the chase, press CHASES and ensure that the
speed is set to Manual.
4. To use a combination of sound and automatic, press CHASES and set the basic
speed using the middle wheel.
NOTES
Insert Button
The INSERT button is active at all times while a chase is running. It can be used to
advance the chase running on the memory stack by one step. To advance a manual
chase on a submaster, use the submaster flash button, with the Flash Mode (set
using the Multi-Function-Keys when SPECIAL is active) set to Go/Step. You can
also press PAGE B and use the Multi-Function-Keys for this purpose.
Sound Input
Summary of Contents for JesterML
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