JesterML Operating Manual
Run Mode
32 of 85
73-406-00 Issue 3.0
If an external sound source attached to the desk is used to advance a chase, the
sound function must be activated. This is done in Setup.
Removing Sound Input
If the external sound source is removed, the chase will advance at the original rate
set by the speed setting when CHASES is selected. If this was set to Manual, the
chase will stop.
Attack
The JesterML allows you to have several different types of chase.
The brightness attack (for dimmer channels and fixture intensities) can be set using
the Multi-Function-Keys to one of the following, when CHASES is selected:
•
Snap:
Snap on-Snap off
•
Ramp Down:
Snap on-Fade off
•
Ramp Up:
Fade on-Snap off
•
Cross Fade:
Fade on-Fade off
The attack for colour/beamshape/position can be individually set using the Multi-
Function-Keys to one of the following, when CHASES is selected:
•
Snap:
Instant transition
•
Fade:
Crossfade
Controlling Chase Direction
The direction of a Chase can be set to one of the following, when CHASES is
selected:
•
Forwards
•
Backwards
•
Auto-Reverse (Bounce or Ping-Pong)
•
Random (steps are selected in a random order)
Previewing a Memory
If you have a monitor connected, an indication of the preset channel levels in the next
memory can be obtained by previewing the memory.
Select the memory you wish to preview by using the cursor up or down buttons. The
Preview field (above the Outputs field) displays the preset channel levels in the
selected memory.
Previewing a Submaster
If you have a monitor connected, an indication of the preset channel levels in a
submaster can be obtained by previewing the submaster.
To do this, press and hold SHIFT+CHANNEL FLASH button under the submaster
you wish to preview. You can also press PAGE B, then hold SHIFT and press the
corresponding Multi-Function-Key for this purpose. The Preview field (above the
Outputs field) displays the preset channel levels in the selected submaster.
Summary of Contents for JesterML
Page 1: ...OPERATING MANUAL including...