76
Parameter List
INST COMMON
Parameter
Value
Explanation
Category
---, Kick, E.Kick,
Snare, E.Snare, Stick,
Clap, HH, E.HH,
Ride, Cymbal, Tom,
E.Tom, Perc 1, Perc 2,
Perc 3, Perc 4, FX,
Noise, Voice, Hit, SFX
Selects the Inst’s category.
Level
0–127
Adjusts the volume of the Inst.
Source Key
0–127
Specifies the pitch in semitone steps relative
to 60 (the original pitch of the instrument).
Fine Tune
-50–+50 [cent]
Adjusts the pitch of the tone’s sound up or
down in 1-cent steps (+/-50 cents).
Random Pitch Depth 0–1200 [cent]
Specifies the width in which the pitch is
randomly changed each time the note is
sounded. If you do not want the pitch to
change randomly, set this to “0.”
Random Pan Depth
0–63
Use this parameter when you want the stereo
location to change randomly each time you
press a key.
Higher values will produce a greater amount
of change.
Alternate Pan Depth L64–63R
This setting causes panning to be alternated
between left and right each time a key
is pressed. Higher values will produce a
greater amount of change. “L” or “R” settings
will reverse the order in which the pan will
alternate between left and right.
For example, if the INST WAVE setting Wave
Alter Pan Sw is ON or REVS for the two waves,
the pan will alternate each time the key is
pressed.
Assign Type
MULTI, SINGLE
Sets the way sounds are played when the
same key is pressed a number of times.
MULTI:
Layer the sound of the same keys.
Even with continuous sounds where the
sound plays for an extended time, such as
with crash cymbals, the sounds are layered,
without previously played sounds being
eliminated.
SINGLE:
Only one sound can be played at
a time when the same key is pressed. With
continuous sounds where the sound plays
for an extended time, the previous sound is
stopped when the following sound is played.
Envelope Mode
NO-SUS,
SUSTAIN
When a loop waveform is selected, the sound
will normally continue as long as the key
is pressed. If you want the sound to decay
naturally even if the key remains pressed, set
this to “NO-SUS.”
* If a one-shot type Wave is selected, it will not
sustain even if this parameter is set to “SUSTAIN.”
WMT Velocity Control OFF, ON, RANDOM
Determines whether a different wave is
played (ON) or not (OFF) depending on the
force with which the key is played.
When set to “RANDOM,” the tone’s constituent
wave will sound randomly, regardless of any
velocity messages.
TVA Level Velocity
Curve
FIXED, 1–7
Selects one of the following seven curves that
determine how keyboard dynamics will affect
the volume. Set this to “FIXED” if you don’t
want the volume of the partial to be affected
by the keyboard velocity.
1
2
3
4
5
6
7
TVA Level Velocity
Sens
-100–+100
Set this when you want the volume of the
partial to change depending on the force
with which you press the keys.
Set this to a positive (+) value to have the
changes in partial volume increase the more
forcefully the keys are played; to make the
partial play more softly as you play harder, set
this to a negative (-) value.
INST WAVE
Parameter
Value
Explanation
Wave Group Type
INT
When OSC TYPE is set to PCM, the waveforms
built into the MC-707 are used.
SAMP
When OSC TYPE is set to PCM, waveforms
loaded into the project are used.
Wave Bank
A, B, C, D
Specifies the bank of the Wave Group.
Wave Number L
Specifies the wave number within the group
specified by Wave Group.
If using mono, specify only the left side (L). If
using stereo, specify the right side (R) as well.
If using mono, specify only Wave Number L
and leave Wave Number R at 0: OFF.
If you specify only Wave Number R, no sound
is heard.
Wave Number R
Wave Gain
-18–+12 [dB]
Specifies the gain (amplitude) of the
waveform.
The value will change in 6 dB (decibel) steps.
Each 6 dB increase doubles the gain.
Wave FXM Switch
OFF, ON
This sets whether FXM will be used (ON) or
not (OFF).
* FXM (Frequency Cross Modulation) uses
a specified waveform to apply frequency
modulation to the currently selected waveform,
creating complex overtones. This is useful for
creating dramatic sounds or sound effects.
Wave FXM Color
1–4
Specifies how FXM will perform frequency
modulation. Higher settings result in a
grainier sound, while lower settings result in
a more metallic sound.
FXM Depth
0–16
Specifies the depth of the modulation
produced by FXM.
Wave Coarse Tune
-48–+48
Adjusts the pitch of each wave’s sound up or
down in semitone steps (+/-4 octaves).
MEMO
The Coarse Tune of the entire drum partial is
set by the
Wave Fine Tune
-50–+50
Adjusts the pitch of each Wave’s sound up or
down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
MEMO
The Fine Tune of the entire drum partial is set
by the
Wave Level
0–127
Adjusts the level of each Wave.
MEMO
The volume level of each drum partial is set
with the Partial Level; the volume levels of the
entire drum kit is set with the
Wave Pan
L64–63R
This specifies the pan of the waveform.
“L64” is far left, “0” is center, and “63R” is far
right.
Wave Random
Pan Sw
OFF, ON
Use this setting to cause the waveform’s
panning to change randomly each time a key
is pressed (ON) or not (OFF).
* The range of the panning change is set by the
Random Pan Depth (p. 76).
Wave Alter Pan Sw
OFF, ON, REVS
This setting causes panning of the waveform
to be alternated between left and right each
time a key is pressed.
Set this to “ON” to pan the Wave according to
the Alternate Pan Depth settings, or to “REVS”
when you want the panning reversed.
If you do not want the panning to change
each time a key is pressed, set this to “OFF.”
Current Note
21 (A0)–108 (C8)
Selects the key.
Inst Number
000–
Selects the Inst to be assigned to the key.