RZ/G1E
1. Overview
R01UH0544EJ0100 Rev.1.00
1-9
Sep 30,2016
1.3.6 Graphics
Units
Item Description
3D graphics engine
(3DGE)
Imagination Technologies PowerVR Series5 SGX540 (260 MHz)
USSE2 delivers twice the peak floating point and instruction throughput of Series5 USSE
YCbCr and color space accelerators for improved performance
Upgraded PowerVR Series5XT shader-driven tile-based deferred rendering (TBDR)
architecture
Support for all industry standard mobile and desktop graphics APIs and operating
systems
Display unit (DU)
Screen size and number of
composite planes
Maximum screen size: 4095 × 2047
Number of planes specifiable: 1 (ARGB8888)
CRT scanning method
Non-interlaced, interlaced sync, interlaced sync & video
Synchronization method
Master, TV sync
Internal color palette
Includes four color palette planes which can display
256 of 260 thousands colors at the same time.
Digital RGB
Two output channel
Output on rising and falling edges of the
synchronizing signal (resolution for the same
display)
8-bit precision for each RGB color
Blending ratio settings
Number of color palette planes with blending ratio: 4
Dot clock
Switchable between external input and internal clock
Color management
γ
correction, gain correction
Applies correction of color (skin color adjustment
and color correction set in memory) in terms of color
phase, brightness, and chromaticity for a specified
range of colors or for the full range of colors
Interface
RGB888 × 2
De-Compression
Unit(DCU)
De-compression to row picture data from compressed data by Run-length method
Input data format: Compressed data by Run-Length method (ARGB8888, RGB888,
RGB565, RGBA4444, RGBA5551, and A8)
Output data format: Row data (ARGB8888, RGB888, RGB565, RGBA4444, RGBA5551,
and A8)
2 interrupt sources: Conversion finished, and Check sum error
Including DMAC (DCU_DMAC)
Summary of Contents for RZ/G1E
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