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9.6.2
Creating and Recalling Scenes
创建和召回场景
Creating a scene requires simply dialing in a mix that you would like to use at a later
date and saving it. This has obvious benefits for both studio and live sound. For
example, in the studio, saving and recalling a scene allows you to move to another
song and come back to the current mix later. For live shows with multiple bands, you
can set up custom mixes for each band at soundcheck and recall the mix when that
band goes onstage.
创建一个场景,需要简单地录音一个你想在以后使用的混音,并保存它。
这对录音室和现场的声音都有明显的好处。例如,在录音室里,保存和调
用一个场景可以让你转到另一首歌曲,然后再回到当前的混音。有多个乐
队的现场演出,你可以在试音时,为每个乐队设置自定义混音,并在该乐
队上台时调用该混音。
Scenes with the same Global routing and settings should be stored within the same
Project. This greatly decreases load time when switching between Scenes.
具
有相同
Global
路由和设置的场景,应该存储在同一个
Project
中。这大大
减少在
Scenes
之间切换的加载时间。