Step Repeater
– A flexible onboard effect, capable of making short stutters, ratcheting, pitch
effects, volume fades, and more. Very usable both on drums and melodic samples.
Randomizer
– An advanced system that allows you to choose what and how much you’d like
to randomize. In this scenario, using one knob you can make a lot of changes at once. The
randomization outcome can be temporary or saved to a pattern.
View
note input controller – Hit this key to transform Play’s button grid into a keyboard or
grid controller. When using Play in this way, the function pads on the right side of the grid
will change color to orange. The upper row of pads allows you to change the octaves
and indicates if you’re in audio or MIDI mode. To start entering notes via the pads, hold a
step and press the desired note, or enable the Live Rec mode. You can choose from keyboard
and grid layouts in the Main menu.
Per track
– Play’s tracks offer options that allow them to act independently from one
another. For example, each Track’s
Length
can be set from 1 to 64 Steps.
Speed
allows you to
choose different BPM-related divisions.
Swing
is provided, and it even works per track!
Additionally, 35 custom
Play Modes
let the playhead flow in different directions while using
the track content.
Chance
and
Action
– This pair works in conjunction and allows you to set up some
algorithmic actions. Chance is a percentual or algorithmic probability of action. Action is a
specific parameter change happening on a Chance basis. First, determine the chance that an
Action will occur, and then the Action itself.
Master FX
– The array of Reverb, Delay, Sound Enhancer, Limiter, and Saturator is very
useful to change the sound of your entire mix. To make it more convenient the effects are
managed with a bunch of curated presets.
Scales
– Once the scale filtering is on, the entire sequence will input and output only the
notes that fit the chosen scale. The option to enable musical scales can be found in the Main
menu config.
Tips & Tricks
Autosave
– Current project’s state is autosaved every time you hit the Stop screen button.