Repeat Type
– allows you to choose from various step repetition types. It offers a list of
self-explanatory pre-programmed algorithmic ratcheting styles.
Certain repeat types are tune-related and are offering arp-like functionality.
Repeat Grid
– use it to choose step repetition density. Put simply, how many times a
note trigger will happen per given amount of steps.
The Repeat tool is filtering notes to the chosen musical scale (if scale filtering is
turned on).
Available for both internal sample-based and MIDI sequencing.
Chance
– determines if/when the selected action is executed. If the action is eg.
“Random Note” controls the tuning condition for triggered notes. The algorithmic
Chance/Action couple operates on both internal sample-based and MIDI sequencing
and is never destructive to the existing steps.
Always – probability turned off.
90-10% chance – a random probability percentage.
The Group with last – plays the step only if the previous step with the condition on
the track was played, making it possible to link steps with a random probability.
Either none or all are played.
Play N/Skip M – determines step playback in subsequent loops of the pattern. e.g.
Play 2/Skip 3 will play the step twice. Then ignore the step in the next 3 loops, and
then play twice again, and so on.
Skip N/Play M – same as above but starts with skipping N times.
When working on a single pattern in Play, the Chance/Action Play/Skip
values always trigger steps as it was the first loop iteration. This will work
differently when creating chains in the Pattern mode.
Action
– special action/effect to be executed after the step is played:
Play Step – default value, play the step as usual.
Random X – Randomize parameter X of the step (Sample, Note, Octave Up,
Mictotune, Cutoff, Repeat, Sample Start, Sample End).
Humanize – Randomize micromove of the step.
Randomize
– The % value represents the strength of the applied randomization. It
defines how big is its range rather than how many events will get a random value. This
means that all selected events will get a random value but only within the selected
range. It can be used to add movement and life to a pattern or to literally transform a
pattern into something else entirely.