Note
– relative to the original pitch of the sample. By default, Play assumes a sample’s
root note to be C4.
Microtune
– tunes your sample from -100 to +100 cents.
Filter cutoff
– Dj style filter. When you turn this knob left, it switches to the Low-Pass
characteristic. When turned right the filter acts as a High-Pass.
Resonance
– controls the filter resonance.
Sample
– this knob allows you to select samples from within the currently selected
sample pool folder.
If a particular sample folder existing in the sample pool is empty, it won’t be
displayed.
Folder
– double-touch knob to select the sample folder.
Some of Play’s advanced functions rely on the sample pack folder structure. This
is very helpful but you’re not obligated to follow this rule. The sample pack’s role
and rules are explained in both the Project Management and Main Menu sections
of the below manual.
Sample Start
– trims sample start point.
Sample End
– trims sample endpoint.
Set the sample endpoint before its start point to
reverse
its playback.
Both sample start and endpoints are very useful to chop longer samples and loops
into per-pad slices.
Sample Attack
– controls the length of volume fade-in at the start of the sample.
Sample Decay
– controls the length of volume fade-out at the end of the sample.
Reverb Send
– applies the Reverb effect intensity.
Choose its preset in the Master FX section.
Delay Send
– applies the Delay effect intensity.
Choose its preset in the Master FX section.
Overdrive
– adds grit and amplification to the sample signal.
Bit Depth
– reduces the bit resolution of the sample during playback.