The Save As action will enable an on-screen QWERTY keyboard allowing you to enter
the exact preferred name for your project by using the grid pads corresponding to
what’s displayed on the screen.
Turn the encoder to change the current character and press enter to add it to the
cursor position.
Hold the Shift key and turn the encoder to change the cursor position on the edited file
name.
Press the Delete key (Shift + Fill key combo) to remove the character before the cursor
position.
If you have writer’s block while naming your project, use the
Auto Name
function and
see what you’ll get.
Sample Pool
The audio engine of the Polyend Play is sample-based. When starting a new project, you need
to load some sounds into the sample pool from the SD card, so you can sequence them.
Play’s workflow is powered by distinctively prepared sample packs. This approach was
chosen to make it as playable and intuitive as possible. Sample packs allow functions like
Randomizer, Chance, or the Fill tool to produce very musical output. Nonetheless, users are
not forced to use sample packs only. In fact, the project’s sample pool is highly customizable.
You can use your own sounds and omit the proposed folder structure if you prefer.
Create your new project and start loading sounds stored on the SD card to the project’s
sample pool. You will do this in the Sample section of the Main menu using the file browser
offering the following choices:
Use the
View Sample Pool
position to display and preview the current project’s sound
content list.
Here you can create new and rename existing sample folders.
New folders can be created by selecting the <Add New Folder> position at the end
of the folder list. The number of folders per sample pack is limited to twenty. The
folder name editing is analogic to the project naming explained above.