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Connecting to the CL-GigE and Configuring General Settings Using eBUS Player
ContinuousReadout Mode
With this mode, images are continuously read (and removed) from the CL-GigE’s onboard memory. The
readout begins at the first image in memory. To see the number of images stored in onboard memory, see
AcquisitionControl
>
BlockBufferCount
in the
Device Control
dialog box (
Expert
or
Guru
visibility
level is required).
Readout continues until the
Stop
button is pressed (
AcquisitionStop
command is executed) or until the
last image has been sent by the device (
BlockBufferCount
will be
0
).
MultiFrameRecording Mode
With this mode, a fixed number of images are stored in the CL-GigE’s onboard memory. To configure
the number of images, set the
AcquisitionControl
>
AcquisitionFrameCount
feature in the
Device
Control
dialog box. Images can be read out from memory using
ContinuousReadout
mode.
If
AcquisitionControl
>
AcquisitionFrameCount
is set to a value that exceeds the amount of available
memory, the CL-GigE stops acquiring new images when the onboard memory is full (or 512 images are
stored in onboard memory).
BlockBufferCount
shows the number of images currently in memory. In MultiFrameRecording mode,
this number is cumulative: If the memory is empty and you acquire an image,
BlockBufferCount
will
match the
AcquisitionFrameCount
. If you stop and restart recording,
BlockBufferCount
will increment
(to a maximum of 512 images, depending on the image size) and will no longer match the
AcquisitionFrameCount
.
For information about the actions that clear the images from onboard memory, see
SingleFrameRecording Mode
With this mode, a single image is saved in the CL-GigE’s onboard memory after each
AcquisitionStart
command.
For information about the actions that clear the images from onboard memory, see
When Images are Removed from the Onboard Memory”
SingleFrameReadout Mode
With this mode, a single image is acquired from the CL-GigE’s onboard memory.
A maximum of 512 images can be acquired at one time in MultiFrameRecording mode.
To determine how many images can be stored in memory, see