Programmer Options
89
500ML Lighting Control Console
Operation Guide
Altering Color Values Using Color Picker
To open up the color picker, press the Color Picker button found in the programmer window as indicated in
Figure
160
.
The center triangle sets the Saturation and brightness, whereas the outer circle sets the colors Hue. As opposed to
other consoles, the 500ML does not store HSB color information in Cues, hence cues will cross fade in RGB or CMY
color space.
Figure 160: Programmer - Color Picker
Using Stored Presets (As a Reference)
You may also use a previously stored Preset to recall values that use the preset as a reference. Please see
"Recalling a
Preset as a Reference" on page 106
for more information.
Loading Values (Instead of Referencing) from a Preset
In case you do not wish to load a preset as a reference, but rather as hard values, please see
"Recalling a Preset as a
Hard Value" on page 106
for more information.
Loading Values from Current Output
To grab all values that are currently being output for the selected fixtures, hold down the [SHIFT] key and press the
[LOAD] key simultaneously. This will grab all values from the console's playback engine, but before any Group or
Fixture Master Dimmers are calculated.
For Example:
Your fixture is programmed in a cue that is played back with an intensity of 100%, however you have a master
dimmer set for this fixture at 50%. When you grab the fixtures values, the console will load the value at 100% into the
programmer, since this is the playback engines value for the fixture.
Note:
If you grab all attribute values, those that have been stored or set using presets will not be grabbed as "hard
values" but instead will be loaded as a referenced preset value. When grabbing values, the console might as well load
default values into the programmer.
Loading Values from a Cuelist
You may load a stored cue to modify it. Please see
"Loading Cues to the Programmer" on page 117
for more
information on loading Cues.