Technical Manual Shutter Actuator JAL-0X10X.02
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4.8 Scenes
If functions of different crafts (e.g. light, shutter, heater) shall be controlled with only one keystroke
or command, it will be useful to use the scene-function. By calling this scene, you are able to set the
lights in a room to specific value or dim them, drive the shutter to a specific value and rotate the
blinds, the control of the heater can be set to day operation and switch on the power supply of the
sockets. The telegrams of this function can have different formats as well as different values with
arious ea i g e.g. for lights off a d ope shutters . Without the s e e fu tio you
have to
send every actor a separate signal to get the same setting.
By using the scene function of the shutter actor you can integrate the channels to a scene control. In
order to do this you have to allocate the respective memory (scene (A-H) a value. There are up to 8
scenes for every channel possible. If the scene function is activated for this channel the according
scene menu is shown. At this menu the single scenes can be activated and values, scene numbers
and the memory function on/off can be set..
Scenes are activated by receiving their scene number on the scene object. If the storage function is
activated in the scene, the current channel values are saved with the object value of the scene. The
communication objects of scenes are generally 1 byte in size.
The following figure shows the possible settings in the ETS software to activate the scene function:
Figure 12: Parameter - Scene
Number
Name
Length
Usage
26
Scene
1 Byte
Call up the respective scene
Table 17: Communication object - Scene
To call a specific scene, you have to send the value of the respectively scene to the communication
object for the scene function. The value, to call the scene, is thereby always one number less than
the adjusted scene number. If you for example want to call scene number 1, you have to send a 0.
Consequently the scene number can have the values from 1 to 64, but the values to call a scene only
from 0 to 63.
If you activate the call of a scene at a binary input/push button, you have to set the same scene
numbers at your binary input/push button and at the actuator. The binary input/push button sends
automatically the correct value to call up the scene.