positionReset
931
Example
The following statement displays the parent-relative position of the model named Tire.
put member("scene").model("Tire").transform.position
-- vector(-15.000, -2.5000, 20.0000)
The following statement displays the world-relative position of the model named Tire.
put member("scene").model("Tire").getWorldTransform().position
-- vector(5.0000, -2.5000, -10.0000)
The following statements first store the world transform of the model named Tire in the variable
tempTransform
, then they display the position component of that transform.
tempTransform = member("scene").model("Tire").getWorldTransform()
put tempTransform.position
-- vector(5.0000, -2.5000, -10.0000)
See also
transform (property)
,
getWorldTransform()
,
rotation (transform)
,
scale
(transform)
positionReset
Usage
member(
whichCastmember
).model(
whichModel
).bonesPlayer.\
positionReset
member(
whichCastmember
).model(
whichModel
).keyframePlayer.\
positionReset
Description
3D
keyframePlayer
and
bonesPlayer
modifier property; indicates whether the model returns
to its starting position after the end of a motion (
TRUE
) or not (
FALSE
).
The default value for this property is
TRUE
.
Example
This statement prevents the model Monster from returning to its original position when it
finishes the execution of a motion:
member("NewAlien").model("Monster").keyframePlayer.\
positionReset = FALSE
See also
currentLoopState
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...