482
Chapter 12: Methods
Transitions marked with an asterisk (*) do not work on monitors set to 32 bits.
There is no direct relationship between a low time value and a fast transition. The actual speed of
the transition depends on the relation of
size
and
time
. For example, if
size
is 1 pixel, the
transition takes longer no matter how low the time value, because the computer has to do a lot of
work. To make transitions occur faster, use a larger chunk size, not a shorter time.
Replace
area
with a value that determines whether the transition occurs only in the changing area
(
TRUE
) or over the entire Stage (
FALSE
, default). The
area
variable is an area within which sprites
have changed.
Parameters
memberObjRef
Required if using an Xtra transition cast member. A reference to the Xtra cast
member to use as the transition.
int
Required if using a built-in Director transition. An integer that specifies the number of the
transition to use.
time
Optional. An integer that specifies that number of quarter seconds used to complete the
transition. Valid values range from 0 to 120.
size
Optional. An integer that specifies the number of pixels in each chunk of the transition.
Valid values range from 1 to 128.
area
Optional. A boolean value that specifies whether the transition occurs only in the changing
area (
TRUE
) or over the entire Stage (
FALSE
).
Example
The following statement performs a wipe right transition. Because no value is specified for
area
,
the transition occurs over the entire Stage, which is the default.
-- Lingo syntax
_movie.puppetTransition(1)
// JavaScript syntax
_movie.puppetTransition(1);
20
Reveal down, left
46
Strips on top, build right
21
Reveal left
47
Zoom open
22
Reveal up, left
48
Zoom close
23
Dissolve, pixels fast*
49
Vertical blinds
24
Dissolve, boxy rectangles
50
Dissolve, bits fast*
25
Dissolve, boxy squares
51
Dissolve, pixels*
26
Dissolve, patterns
52
Dissolve, bits*
Code
Transition
Code
Transition
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...