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getWorldTransform()
347
This statement sets the variable
tObject
to refer to the same object that the variable named
gVar
refers to in the Flash movie in sprite 3:
-- Lingo syntax
tObject = sprite(3).getVariable("gVar",FALSE)
// JavaScript syntax
var tObject = sprite(3).getVariable("gVar",0);
This statement returns the value of the variable
currentURL
from the Flash cast member in sprite
3 and displays it in the Message window:
-- Lingo syntax
put(sprite(3).getVariable("currentURL"))
// JavaScript syntax
trace(sprite(3).getVariable("currentURL"));
See also
setVariable()
getWorldTransform()
Usage
member(
whichCastmember
).node(
whichNode
).getWorldTransform()
member(
whichCastmember
).node(
whichNode
).getWorldTransform().\
position
member(
whichCastmember
).node(
whichNode
).getWorldTransform().\
rotation
member(
whichCastmember
).node(
whichNode
).getWorldTransform().scale
Description
3D command; returns the world-relative transform of the model, group, camera, or light
represented by
node
.
The
transform
property of a node is calculated relative to the transform of the node’s parent, and
is therefore parent-relative. The
getWorldTransform()
command calculates the node’s transform
relative to the origin of the 3D world, and is therefore world-relative.
Use
member(
whichCastmember
).node(
whichNode
).getWorldTransform().position
to find
the position property of the node’s world-relative transform. You can also use
worldPosition
as a
shortcut for
getWorldTransform().position
.
Use
member(
whichCastmember
).node(
whichNode
).getWorldTransform().rotation
to find
the rotation property of the node’s world-relative transform.
Use
member(
whichCastmember
).node(
whichNode
).getWorldTransform().scale
to find the
scale property of the node’s world-relative transform.
These properties can be tested but not set.
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...