710
Chapter 14: Properties
count (3D)
Usage
member(
whichCastmember
).light.count
member(
whichCastmember
).camera.count
member(
whichCastmember
).modelResource(
whichModelResource
).\
bone.count
member(
whichCastmember
).model.count
member(
whichCastmember
).group.count
member(
whichCastmember
).shader.count
member(
whichCastmember
).texture.count
member(
whichCastmember
).modelResource.count
member(
whichCastmember
).motion.count
member(
whichCastmember
).light.child.count
member(
whichCastmember
).camera.child.count
member(
whichCastmember
).model.child.count
member(
whichCastmember
).group.child.count
sprite(
whichSprite
).camera{(
index
)}.backdrop.count
member(
whichCastmember
).camera(
whichCamera
).backdrop.count
sprite(
whichSprite
).camera{(
index
)}.overlay.count
member(
whichCastmember
).camera(
whichCamera
).overlay.count
member(
whichCastmember
).model(
whichModel
).modifier.count
member(
whichCastmember
).model(
whichModel
).keyframePlayer.\
playlist.count
member(
whichCastmember
).model(
whichModel
).bonesPlayer.\
playlist.count
member(
whichCastmember
).modelResource(
whichModelResource
).\
face.count
member(
whichCastmember
).model(
whichModel
).meshDeform.\
mesh[
index
].textureLayer.count
member
(whichCastmember).model(whichModel)
.meshDeform.mesh.count
member(
whichCastmember
).model(
whichModel
).meshDeform.\
mesh[
index
].face.count
Description
3D property; returns the number of items in the given list that is associated with the given 3D
object. Can be used with any type of object.
The
face.count
property allows you to get the number of triangles in the mesh for a model
resource whose type is
#mesh
.
This property can be tested but not set.
Example
These examples determine the number of various types of objects within a 3D cast member called
3D World.
numberOfCameras = member("3D World").camera.count
put member("3D World").light.count
-- 3
numberOfModels = member("3D World").model.count
numberOfTextures = member("3D World").texture.count
put member("3D World").modelResource("mesh2").face.count
-- 4
This statement shows that the first mesh of the model named Ear is composed of 58 faces.
put member("Scene").model("Ear").meshdeform.mesh[1].face.count
-- 58
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...