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activeCastLib
623
active3dRenderer
Usage
-- Lingo syntax
_movie.active3dRenderer
// JavaScript syntax
_movie.active3dRenderer;
Description
Movie property; Indicates the renderer currently in use by the movie for drawing 3D sprites. This
property is equivalent to the
getRendererServices().renderer
property. Read-only.
The possible values of the
active3dRenderer
property are
#openGL
,
#directX7_0
,
#directX5_2
, and
#software
. The values
#openGL
,
#directX7_0
, and
#directX5_2
, which are
video card drivers, will lead to much faster performance than
#software
, a software renderer used
when none of the first three options are available.
Use
getRendererServices().renderer
to set this property.
Example
These examples show the two ways to determine which renderer is currently in use.
-- Lingo syntax
put(_movie.active3dRenderer)
put(getRendererServices().renderer)
// JavaScript syntax
put(_movie.active3dRenderer);
put(getRendererServices().renderer);
See also
Movie
,
renderer
activeCastLib
Usage
-- Lingo syntax
_player.activeCastLib
// JavaScript syntax
_player.activeCastLib;
Description
Player property; indicates which cast library was most recently activated. Read-only.
The
activeCastLib
property’s value is the cast library’s number.
The
activeCastLib
property is useful when working with the Cast object’s
selection
property.
Use it to determine which cast library the selection refers to.
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...