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Chapter 14: Properties
enableFlashLingo
Usage
-- Lingo syntax
_movie.enableFlashLingo
// JavaScript syntax
_movie.enableFlashLingo;
Description
Movie property; determines whether a sprite with Flash content can make any direct scripting
callbacks when using the Flash
getURL()
method. Read/write.
The Flash
getURL()
method loads a new URL into a blank browser window.
If
enableFlashLingo
is set to
TRUE
, a sprite with Flash content can execute any valid script
command (subject to standard Shockwave Player-safe rules) when
getURL()
is called.
If
enableFlashLingo
is set to
FALSE
, a sprite with Flash content is prevented from executing
script commands when
getURL()
is called. The default value of this property is
FALSE
.
This property is useful when creating a movie that displays Flash content of unknown origin,
such as in a projector that browses a system folder for SWF files, or a movie with Shockwave
content that accepts a URL for a SWF file from an end user.
Example
This statement sets the enableFlashLingo property to
TRUE
:
-- Lingo syntax
_movie.enableFlashLingo = TRUE
// JavaScript syntax
_movie.enableFlashLingo = true;
See also
Movie
endAngle
Usage
member(
whichCastmember
).modelResource(
whichModelResource
).\
endAngle
Description
3D
#cylinder
or
#sphere
model resource property; indicates how much of the sphere or
cylinder is drawn.
The surface of a sphere is generated by sweeping a 2D half circle arc around the sphere’s Y axis
from
startAngle
to
endAngle
. If
startAngle
is set to 0 and
endAngle
is set to 360, the result is
a complete sphere. To draw a section of a sphere, set
endAngle
to a value less than 360.
The surface of a cylinder is generated by sweeping a 2D line around the sphere’s Y axis from
startAngle
to
endAngle
. If
startAngle
is set to 0 and
endAngle
is set to 360, the result is a
complete cylinder. To draw a section of a cylinder, set
endAngle
to a value less than 360.
The default setting for this property is 360.
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...