204
Chapter 11: Keywords
Description
Keyword; starts a multiple branching logic structure that is easier to write than repeated
if...then
statements.
Lingo compares the value in
case expression
to the expressions in the lines beneath it, starting
at the beginning and continuing through each line in order, until Lingo encounters an expression
that matches
case expression
.
When Lingo finds a matching expression, it executes the corresponding statement or statements
that follow the colon after the matching expression. When only one statement follows the
matching expression, the matching expression and its corresponding statement may appear on
the same line. Multiple statements must appear on indented lines immediately below the
matching expression.
When more than one possible match could cause Lingo to execute the same statements, the
expressions must be separated by commas. (The syntax line containing
expression3
and
expresssion4
is an example of such a situation.)
After Lingo encounters the first match, it stops testing for additional matches.
If the optional
otherwise
statement is included at the end of the case structure, the statements
following
otherwise
are executed if there are no matches.
Example
The following handler tests which key the user pressed most recently and responds accordingly.
•
If the user pressed A, the movie goes to the frame labeled Apple.
•
If the user pressed B or C, the movie performs the specified transition and then goes to the
frame labeled Oranges.
•
If the user pressed any other key, the computer beeps.
on keyDown
case (_key.key) of
"a": _movie.go("Apple")
"b", "c":
_movie.puppetTransition(99)
_movie.go("Oranges")
otherwise: _sound.beep()
end case
end keyDown
This
case
statement tests whether the cursor is over sprite 1, 2, or 3 and runs the corresponding
Lingo if it is:
case _movie.rollOver() of
1: sound(1).play(member("Horn"))
2: sound(1).play(member("Drum"))
3: sound(1).play(member("Bongos"))
end case
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...