playing (3D)
925
playing
Usage
-- Lingo syntax
spriteObjRef
.playing
// JavaScript syntax
spriteObjRef
.playing;
Description
Flash sprite property; indicates whether a Flash movie is playing (
TRUE
) or stopped (
FALSE
).
This property can be tested but not set.
Example
This frame script checks to see if the Flash movie sprite in channel 5 is playing and, if it is not,
starts the movie:
-- Lingo syntax
on enterFrame
if not sprite(5).playing then
sprite(5).play()
end if
end
// JavaScript syntax
function enterFrame() {
var plg = sprite(5).playing;
if (plg = 0) {
sprite(5).play();
}
}
playing (3D)
Usage
member(
whichCastmember
).model(
whichModel
).keyframePlayer.playing
member(
whichCastmember
).model(
whichModel
).bonesPlayer.playing
Description
3D
#keyframePlayer
and
#bonesPlayer
modifier property; indicates whether the modifier’s
animation playback engine is running (
TRUE
) or if it’s paused (
FALSE
).
This property can be tested but not set.
Example
This statement shows that the
#keyframePlayer
animation playback engine for the model
named
Alien3
is currently running.
put member("newaliens").model("Alien3").keyframePlayer.playing
-- 1
See also
play() (3D)
,
pause() (3D)
,
playlist
,
queue() (3D)
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...