
© 2018 MA Lighting Technology GmbH - Dachdeckerstr. 16 - 97297 Waldbüttelbrunn - Germany
Phone +49 5251 688865-30 - [email protected] - www.malighting.com
1
Scale the dimensions of the object in X; Y ;Z direction
VImg
(Split X; Y Offset X; Y)
Split
X 0
; Split
Y 0
Split
X 2
; Split
Y 2
Split the image in X and Y. Split offset of the image.
This offset can be understood as the Point of View
(PoV).
By using this function the perspective doesn´t change.
Try this with the cube and you will clearly see the
difference!
VCamPos
(X; Y; Z)
X=
50%
;Y=
50%
;Z=
50%
X=
46%
;Y=
52%
;Z=
54%
All layer views are mixed up to one view for the main
cameras whose images are send to the physical
outputs.
These imaginary cameras can be moved to show only
parts of the whole image.
So several applications can be connected together to
project a huge image.
If the camera position moves the perspective
changes: Take a cube, rotate it a bit and then move
the camera.
You can see that the perspective changes - you can
see that the „world´s“center is still the centre of your
monitor.
VCamRot
(X; Y; Z)
Rotate the camera around its own centerpoint
VEffect 1…...4
(Eff Type; Eff part)
Eff Type = 0
Eff Type = Sepia
Several effects based on the Direct3D standard can be
selected.
Effects are defined within .fx files as described in
Content: Eff1 Type…Eff4 Type.
3D Key
(PosX;Y;Z Rot X;Y;Z Scale X;Y;Z; All)
Select a 3D object for the camera.
This is useful to manipulate the complete output e.g.
for projecting on a cyclorama or display all layers on
a sphere.
Keystone
(1A,; 1B; 2A; 2B; 3A; 3B; 4A; 4B)
1A=0; 1B=0; 2A=0;
2B=
0
; 3A=0; 3B=0;
4A=0; 4B=
0
%
1A=0; 1B=0; 2A=0; 2B=
30
;
3A=0; 3B=0; 4A=0;
4B=
30
%
150 of 218
grandMA2 User Manual - Features Attributes and Functions
Version 3.4 – 2018-07-25
English