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The UV mapping of a warper mesh can be
edited graphically.
This can be done in grid mode only. Activate the
button "UV mode" at the tool bar of the warper
editor.
You can also use the "u" key of a connected
keyboard to toggle the UV Mode. The controls
"Move", "Rotate" and "Scale" then modifies the
UV mapping of selected spaces instead of the
mesh itself.
A mesh now can also be rotated and scaled
using the arrow keys.
Vertex data of a mesh can be edited
numerically. The vertex position as well as its
UV coordinates can be modified.
To edit a vertex change to the grid mode and
select a vertex.
Then click "Edit Vertex" at the tool bar. The
related keyboard short cut is "V".
Editing of vertex data requires knowledge in the
field of UV mapping and vertex addressing
conversion from pixel to texel.
Meshes can be edited always via a doubleclick into the graphic view on the mesh or the mesh list table.
Example:
The projection plane is divided into 4 even planes:
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grandMA2 User Manual - Program surface – Warper
Version 3.4 – 2018-07-25
English