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1
This mode supports full
functionality inside the 3D
space.
The object can be positioned,
rotated and scaled like other
3D objects.
But remember the warper
object itself is still a 2-
dimensional object.
o Orthogonal: The warper
object is drawn with its native
resolution.
The center of the object
matches the center of the
output.
This mode does only support
positioning on the x- and y-
axis.
Positioning in this mode
moves the object without
interpolating pixels, so the
mesh stays pixel accurate.
As orthogonal mode is a 2-
dimensional mode, it is the
most pixel accurate one of the
three modes.
Using a warper object on a
camera:
o Stretched: The warper object
is stretched to fit the output.
3D functionality like
positioning, rotation or scaling
is not supported.
o 3D: This mode can be used
on a layer only.
If it is used on a camera it
behaves like "Stretched".
o Orthogonal: The object is
drawn with its native
resolution.
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grandMA2 User Manual - Program surface – Warper
Version 3.4 – 2018-07-25
English