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9.9.2. Warper Basic Operation
If a new warper object is added
you can define the properties
of the object in the upcoming
dialog.
Name; Width; Heigth and the
Render Mode:
A warper 3D object supports
three modes. These are
"Stretched", "3D" and
"Orthogonal".
The mode can be set when
creating the object and can be
changed at the edit dialog of
the warper 3D object at the
warper editor.
The default mode is
"Stretched" which is also the
behavior of prior versions of
the MA VPU.
When using a warper object on
a camera the mode "3D" is not
supported and behaves like
"Stretched".
Using the warper object on a
layer:
o Stretched: The warper object
is stretched to fit the output
and ignores the ratio of the
warper 3D object.
This mode does not support
any 3D functionality like
positioning, rotation or scaling.
o 3D: The warper object is
drawn with its defined
resolution.
The center of the object
matches the center of the
output.
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grandMA2 User Manual - Program surface – Warper
Version 3.4 – 2018-07-25
English