The POTC Menu System
B-30
Blind Character Select
: specify whether to allow the player to select their character or have
the software randomly select the player's character (at the beginning of a game).
YES:
randomly select player's character
Default: NO
NO:
allow player to select character
DEVICES
This Game Settings section allows you to disable any broken or otherwise non-functional
devices. Below are the possible options & default for each setting:
YES:
device disabled
Default: NO
NO:
device enabled
Disable Fork Mech
: specify whether to disable the 3-Ball Chest Lock Forks mech or not.
Center Up Post Disabled
: specify whether to disable the Center Up Post mech or not.
Ship Cannon Door Disabled
: specify whether to disable the Ship Cannon Door mech or not.
Left Orbit Up Post Disabled
: specify whether to disable the Left Orbit Up Post mech or not.
Map Disc Disabled
: specify whether to disable the Map Disc mech or not.
SHIP MOVEMENT
Ship Minimum Speed
: specify the minimum rocking speed for the Black Pearl mini PF.
1-32:
1-32 level
Default: 10 level
Base Ship Speed Difficulty
: specify the base rocking speed for the Black Pearl mini PF.
1-32:
1-32 level
Default: 16 level
Ship Speed Difficulty Increase
: specify the difficulty increase in rocking speed for the Black
Pearl mini PF at each completed stage.
1-32:
1-32
Default: 4
Ship Speed Difficulty Decrease
: specify the difficulty decrease in rocking speed for the Black
Pearl mini PF at each failed stage.
1-32:
1-32
Default: 4
Base Ship Sway Difficulty
: specify the base rocking sway for the Black Pearl mini PF.
10-100:
10-100 difficulty level
Default: 25 difficulty level
Ship Sway Difficulty Increase
: specify the difficulty increase in rocking sway for the Black Pearl mini
PF as play progresses. Note: The Black Pearl sways more and more with each "boarding".
5-50:
5-50
Default: 20
ACTION BUTTON
Enable Button Game Start
: specify whether to allow use of the Action Button to start a game or not.
NEVER:
do not allow the Action Button
Default: NEVER
to start a game
FREE PLAY:
only allow the Action Button to start a game in Free Play mode
PIRATE LANES
Memory
: specify whether the PIRATE lanes and/or stand-up target (if unearned) should be
“remembered” from ball to ball or not.
1:
remember lanes and target
Default: 1
2:
remember lanes only
3: reset lanes & target
Extra Ball Memory
: specify whether the PIRATE Lanes Extra Ball light (if unearned) should be
“remembered” from ball to ball or not.
ON:
remember PIRATE Lanes Extra Ball
Default: ON
OFF:
reset PIRATE Lanes Extra Ball
Extra Ball
: specify the number of PIRATE Lanes completions required to light 1st extra ball.
1-10:
1-10
Default: 6
2nd Extra Ball
: specify the number of PIRATE Lanes completions required to light 2nd extra ball.
15-100:
15-100
Default: 20
Big Points Memory
: specify whether Big Points progress should be “remembered” from ball to ball
or not.
YES:
remember Big Points progress
Default: YES
NO:
reset Big Points progress
Gold Memory
: specify whether Gold progress should be “remembered” from ball to ball or not.
YES:
remember Gold progress
Default: YES
NO:
reset Gold progress
Argh Frenzy
: specify the number of PIRATE Lanes completions required for Argh Frenzy.
1-10:
1-10
Default: 3
Summary of Contents for Pirates of the Caribbean
Page 2: ......
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Page 93: ...Game Parts Information C 1 Game Parts Information Section C...
Page 98: ...Game Parts Information C 6 1 2 3 4 5 6 7 8 9 14 12 16 11 10 13 15...
Page 112: ...Game Parts Information C 20 1 2 5 9 3 13 6 10 4 15 16 11 8 7 12 18 17 14 12 18 17 14...
Page 114: ...Game Parts Information C 22 2 4 12 3 16 17 10 11 5 7 6 18 8 14 9 13 1 15 8...
Page 146: ...Game Parts Information C 54 7 14 1 4 9 11 3 2 5 8 8 10 10 12 13 15 16 16 17 6...
Page 166: ...Game Parts Information C 74 15 1 25 2 3 4 5 6 9 10 11 12 13 14 19 17 18 20 21 26 27 28...
Page 168: ...Game Parts Information C 76 1 2 3 4 5 6 9 10 11 12 13 14 15 25 17 18 20 19 26 21 27 28...
Page 170: ...Game Parts Information C 78 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77 46...
Page 172: ...Game Parts Information C 80 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77...
Page 200: ...Game Parts Information C 108 79 65 69 70 71 72 73 74 75 76 77 78 81 80 82 83 84 85 86 87 88...
Page 202: ...Game Parts Information C 110 9 10 12 13 14 15 66 67 68 9 10 12 15 13 14 66 67 68...
Page 208: ...Game Parts Information C 116 32 79 65 69 70 71 72 75 74 73 76 77 78 80 81 82 83 84 85 86 87 88...
Page 212: ...Game Parts Information C 120 23 16 4 6 15 12 10 9 5 2 3 17 13 18 7 22 8 21 20 19 27...
Page 214: ...Game Parts Information C 122 1 14 25 24 11 26 26 26 26 34 32 32 32 30 31 31...
Page 216: ...Game Parts Information C 124 8 3 4 5 1 2 6 7...
Page 220: ...Game Parts Information C 128 0 1 14 2 3 5 4 11 7 6 9 10 12 15...
Page 222: ...Game Parts Information C 130 13 4 5 5 4 4 3 1 2 2 1 7 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 13 13...
Page 230: ...Game Parts Information C 138 1 2 3 4 5 10 9 8...
Page 232: ...Game Parts Information C 140 1 1 1 2 2 3 3 4 5 8 7 7 7 7 7 7...
Page 234: ...Game Parts Information C 142 1 1 1 1 1 1 1 1 1 1...
Page 248: ...Game Parts Information C 156...
Page 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 302: ...Reference Diagrams Schematics D 54...
Page 308: ...Reference Diagrams Schematics D 60...
Page 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Page 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 353: ...Appendices...
Page 358: ......