
The POTC Menu System
B-25
Music Mix
: specify the gain for the music in the game.
0-125:
0-125
Default: 75
Speech Mix
: specify the gain for the speech sounds in the game.
0-125:
0-125
Default: 75
Fanfare Mix
: specify the gain for the fanfares in the game.
0-125:
0-125
Default: 75
FX Mix
: specify the gain for the sound effects (FX) in the game.
0-125:
0-125
Default: 75
Attract Mode Sounds
: specify whether the game will play sounds during attract mode or not.
ON:
play sounds
Default: ON
OFF:
do not play sounds
Attract Mode Music
: specify whether the game will play music during attract mode or not.
ON:
play music
Default: OFF
OFF:
do not play music
REPLAY AWARDS
Replay
: specify whether the game will use the automatic replay award system or not. With the
automatic replay award system, up to four Replay Score(s) are set by the game and periodically
adjusted to maintain the specified Replay Percent below. The number of Replay Levels and the
award for reaching any level are selectable below. You can also employ Replay Boosts, if desired.
AUTO:
use automatic replay award system
Default: OFF
OFF:
no replay awards
Replay Percent
: specify the desired replay percentage (Replay: AUTO only).
1-30:
1-30%
Default: 10%
Replay Levels
: specify the number of scoring levels for replay awards (Replay: AUTO only). These
Replay Scores will be set by the game. If configured, Replay Scores 2, 3 & 4 will be set at 2X, 3X &
4X the first Replay Score.
1-4:
1-4 levels
Default: 1 level
Replay Award
: specify the award for achieving any replay level (Replay: AUTO only).
FREE GAME:
a free game
Default: FREE GAME
EXTRA BALL:
an extra ball
LIGHT SPECIAL:
light the Special shot on the playfield
AUDIT:
no award, just record in Audits
Replay Boost
: specify whether to temporarily boost replay levels (when achieved) or not (Replay:
AUTO only).
ON:
use replay boost
Default: ON
OFF:
no replay boost
Replay Score
: displays the current replay score, which is adjusted automatically by the game.
SCORE AWARDS
Score Award Levels
: specify the number of score award levels. With the score award system, you
can configure up to four fixed score Levels, along with specific awards for reaching each of those
levels. You can also define and employ Score Award Boosts, if desired.
0-4:
0-4 levels
Default: 0 levels
Score Level 1
: specify 1st score award level (Score Award Levels: 1-4 only).
20000-500000:
20,000-500,000 points
Default: 30,000 points
Score Level 2
: specify 2nd score award level (Score Award Levels: 2-4 only).
50000-1000000:
50,000-1,000,000 points
Default: 75,000 points
Score Level 3
: specify 3rd score award level (Score Award Levels: 3-4 only).
85000-2000000:
85,000-2,000,000 points
Default: 950,000 points
Score Level 4
: specify 4th score award level (Score Award Levels: 4 only).
100000-3000000:
100,000-3,000,000 points
Default: 150,000 points
Summary of Contents for Pirates of the Caribbean
Page 2: ......
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Page 93: ...Game Parts Information C 1 Game Parts Information Section C...
Page 98: ...Game Parts Information C 6 1 2 3 4 5 6 7 8 9 14 12 16 11 10 13 15...
Page 112: ...Game Parts Information C 20 1 2 5 9 3 13 6 10 4 15 16 11 8 7 12 18 17 14 12 18 17 14...
Page 114: ...Game Parts Information C 22 2 4 12 3 16 17 10 11 5 7 6 18 8 14 9 13 1 15 8...
Page 146: ...Game Parts Information C 54 7 14 1 4 9 11 3 2 5 8 8 10 10 12 13 15 16 16 17 6...
Page 166: ...Game Parts Information C 74 15 1 25 2 3 4 5 6 9 10 11 12 13 14 19 17 18 20 21 26 27 28...
Page 168: ...Game Parts Information C 76 1 2 3 4 5 6 9 10 11 12 13 14 15 25 17 18 20 19 26 21 27 28...
Page 170: ...Game Parts Information C 78 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77 46...
Page 172: ...Game Parts Information C 80 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77...
Page 200: ...Game Parts Information C 108 79 65 69 70 71 72 73 74 75 76 77 78 81 80 82 83 84 85 86 87 88...
Page 202: ...Game Parts Information C 110 9 10 12 13 14 15 66 67 68 9 10 12 15 13 14 66 67 68...
Page 208: ...Game Parts Information C 116 32 79 65 69 70 71 72 75 74 73 76 77 78 80 81 82 83 84 85 86 87 88...
Page 212: ...Game Parts Information C 120 23 16 4 6 15 12 10 9 5 2 3 17 13 18 7 22 8 21 20 19 27...
Page 214: ...Game Parts Information C 122 1 14 25 24 11 26 26 26 26 34 32 32 32 30 31 31...
Page 216: ...Game Parts Information C 124 8 3 4 5 1 2 6 7...
Page 220: ...Game Parts Information C 128 0 1 14 2 3 5 4 11 7 6 9 10 12 15...
Page 222: ...Game Parts Information C 130 13 4 5 5 4 4 3 1 2 2 1 7 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 13 13...
Page 230: ...Game Parts Information C 138 1 2 3 4 5 10 9 8...
Page 232: ...Game Parts Information C 140 1 1 1 2 2 3 3 4 5 8 7 7 7 7 7 7...
Page 234: ...Game Parts Information C 142 1 1 1 1 1 1 1 1 1 1...
Page 248: ...Game Parts Information C 156...
Page 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 302: ...Reference Diagrams Schematics D 54...
Page 308: ...Reference Diagrams Schematics D 60...
Page 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Page 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 353: ...Appendices...
Page 358: ......