The POTC Menu System
B-31
2nd Argh Frenzy
: specify the number of PIRATE Lanes completions required for 2nd Argh Frenzy.
15-100:
15-100
Default: 15
Hold Bonus X Qualified Stackable
: specify whether qualifying Hold Bonus X is stackable or not.
YES:
qualified Hold Bonus X stackable
Default: YES
NO:
qualified Hold Bonus X not stackable
Hold Bonus X Qualified
: specify the number of PIRATE Lanes completions required to add Hold
Bonus X to the list of PIRATE awards.
1-10:
1-10
Default: 2
Liar's Dice Qualified
: specify the number of PIRATE Lanes completions required to add Liar's Dice
game to the list of PIRATE awards.
1-10:
1-10
Default: 3
MOVIE CHAPTERS
Chapter Qualifier Memory
: specify the difficulty level for Qualified Chapters Memory.
1:
normal
Default: 1 level
2:
difficult
Chapter Qualifier Reset On Chapter Start
: specify the difficulty level for the Chapter Qualifier Reset.
1:
easy
Default: 2 level
2:
normal
Chapter Timer Difficulty
: specify the difficulty level for the Chapter Timer.
1-5:
1-5 level
Default: 4 level
Chapter Max Timer Add
: specify the maximum amount of time that can be added to the Chapter
Timer, per chapter.
10-60:
10-60 seconds
Default: 20 seconds
Chapter Spot Character Difficulty
: specify whether to light the Spot Character target at chapter
start or not.
YES:
light the Spot Character target
Default: NO
NO:
do not light the Spot Character target
SKULL SCORES
Hold Skull Score Setting
: specify how Skull Scores are held.
HIGHEST:
highest scores held
Default: HIGHEST
RANDOM:
random scores held
PIRATE HURRY UP
Time Difficulty
: specify the time difficulty level for the PIRATE Hurry-Up.
1-3:
1-3 level
Default: 2 level
Special Difficulty
: specify the number of PIRATE Hurry-Up completions required to add Special to
the list of PIRATE Lanes awards.
1-10:
1-10
Default: 3
STARMAP
Starmap Difficulty
: specify the difficulty level for selecting Starmap shots.
1-28:
1-28 level
Default: 10 level
Peak Brightness Minimum
: specify the minimum peak brightness for the Starmap stars.
5-100:
5-100 level
Default: 25 level
Peak Brightness Maximum
: specify the maximum peak brightness for the Starmap stars.
125-255:
125-255 level
Default: 255 level
Minimum Fade Delay
: specify the minimum fade delay for the Starmap stars (lower is faster).
1-10:
1-10
Default: 1
Maximum Fade Delay
: specify the maximum fade delay for the Starmap stars (higher is slower).
10-30:
10-30
Default: 20
Minimum Restart Delay
: specify the minimum wait time until a star flickers again.
1-100:
1-100
Default: 10
Maximum Restart Delay
: specify the maximum wait time until a star flickers again.
100-300:
100-300
Default: 250
Starmap Extra Ball Memory
: specify whether the Starmap Extra Ball light (if unearned) should be
“remembered” from ball to ball or not.
ON:
remember Starmap Extra Ball
Default: ON
OFF:
reset Starmap Extra Ball
First Starmap Extra Ball
: specify the number of Starmap awards required to light 1st extra ball.
1-25:
1-25
Default: 10
Summary of Contents for Pirates of the Caribbean
Page 2: ......
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Page 93: ...Game Parts Information C 1 Game Parts Information Section C...
Page 98: ...Game Parts Information C 6 1 2 3 4 5 6 7 8 9 14 12 16 11 10 13 15...
Page 112: ...Game Parts Information C 20 1 2 5 9 3 13 6 10 4 15 16 11 8 7 12 18 17 14 12 18 17 14...
Page 114: ...Game Parts Information C 22 2 4 12 3 16 17 10 11 5 7 6 18 8 14 9 13 1 15 8...
Page 146: ...Game Parts Information C 54 7 14 1 4 9 11 3 2 5 8 8 10 10 12 13 15 16 16 17 6...
Page 166: ...Game Parts Information C 74 15 1 25 2 3 4 5 6 9 10 11 12 13 14 19 17 18 20 21 26 27 28...
Page 168: ...Game Parts Information C 76 1 2 3 4 5 6 9 10 11 12 13 14 15 25 17 18 20 19 26 21 27 28...
Page 170: ...Game Parts Information C 78 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77 46...
Page 172: ...Game Parts Information C 80 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77...
Page 200: ...Game Parts Information C 108 79 65 69 70 71 72 73 74 75 76 77 78 81 80 82 83 84 85 86 87 88...
Page 202: ...Game Parts Information C 110 9 10 12 13 14 15 66 67 68 9 10 12 15 13 14 66 67 68...
Page 208: ...Game Parts Information C 116 32 79 65 69 70 71 72 75 74 73 76 77 78 80 81 82 83 84 85 86 87 88...
Page 212: ...Game Parts Information C 120 23 16 4 6 15 12 10 9 5 2 3 17 13 18 7 22 8 21 20 19 27...
Page 214: ...Game Parts Information C 122 1 14 25 24 11 26 26 26 26 34 32 32 32 30 31 31...
Page 216: ...Game Parts Information C 124 8 3 4 5 1 2 6 7...
Page 220: ...Game Parts Information C 128 0 1 14 2 3 5 4 11 7 6 9 10 12 15...
Page 222: ...Game Parts Information C 130 13 4 5 5 4 4 3 1 2 2 1 7 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 13 13...
Page 230: ...Game Parts Information C 138 1 2 3 4 5 10 9 8...
Page 232: ...Game Parts Information C 140 1 1 1 2 2 3 3 4 5 8 7 7 7 7 7 7...
Page 234: ...Game Parts Information C 142 1 1 1 1 1 1 1 1 1 1...
Page 248: ...Game Parts Information C 156...
Page 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 302: ...Reference Diagrams Schematics D 54...
Page 308: ...Reference Diagrams Schematics D 60...
Page 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Page 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 353: ...Appendices...
Page 358: ......