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11.1.13 Merging chases (MERGE function)
“Merging” will combine two chases (that activate different fixture parameters) so that one chase will result.
This illustration shows, how one Gobo chase
and one prism chase are merged. One chase
will result that on the one hand switches
gobos and on the other hand controls a prism.
Precondition for merging of two chases: both
chases must contain
an equal number
of
chase steps.
11.1.13.1 Entering the MERGE function
Programme the first chase and store it on a chase key. Programme the second chase with an identical
number of chase steps. Press and hold the softkey MERGE and activate the first chase with the
corresponding chase key. Release both keys. Press the Store key to store the entry.
The storage matrix of a chase, in which only one parameter is stored, may look as the
illustration shown on the left.
The storage matrix of a chase, which has been merged and thus contains more than one
parameter, may look as the illustration shown on the left.
If two chases are merged and you activate the first of the two chases, automatically both chases will run.
The second chase adopts the duration of the first chase.
If the second chase is recalled, it will run alone
11.1.13.2 Deleting the MERGE function
The Licon 1X has no special function that will delete the merge function. Activate the chase with the Edit
key in the Combi section and delete all undesired features with the help of the MODIFY function and the
storage matrix.
11.1.14 Speed groups (SGROUP)
The Licon 1X comes with 16 different speed groups to which you may assign fixture chases as well as
PAR chases.
All chases assigned to a speed group have the same runtime (speed). You can also assign chases to a
speed group, which differ in their number of chase steps. If the runtime of one chase of a speed group is
changed, the runtime of all chases belonging to this speed group is automatically changed.
The advantage of speed groups is that each chase can be recalled separately and chases are not
combined, as is the case with merging.