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Slice Button…continued
*Note: If Slice Sel has switched the Rate knob to select a slice (green LED on) , then the Slice Button will always
play that slice, even during a PlayFX event, echo, layer etc.
For a lot more info on Slicing and Automation, See sect. VI on pg.30
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Slice Select Button
A created Slice can be selected by pressing Slice Sel. The Rate knob is toggled to Slice select mode. The LED
circle will display the first 8 (reds only) slices, which can be selected on the left side of the Rate knob, then
another 8 slices when the knob is on the right side. Slices 9-16 selected will turn on the yellow center LED to
indicate. The knob can only select the first 16 slices, but if more slices access is desired, the Slice CV input (0-
5V) can be used to offset the slice #. The number of slices will be displayed in 8's, with the yellow LED indicating
every second set of 8. Pressing Slice Sel again will exit Slice Select mode and return the Rate knob to it's default
function. (Rate/Offset) Following taps on the Slice Sel button will toggle the Rate knob to the same slice select
mode to access all slices. Slice Sequences can be recorded be selecting slices either way.
*Note: While in Slice Select (Rate knob takeover) The Slice Button becomes a play button, which will override
anything else presently playing. Holding Slice > 1 second will stop play. Holding Slice > 4 seconds will erase all slices.
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Slice Selection CV
SL.CV will select any slice over the range of the CV input. The voltage range is 0 V to 5V only, to make this input
compatible with nearly any sequencer, or positive offset LFO, VCO etc. In order for a new slice to play, there must
be a trigger or gate pulse present at SL.PLY, or a button press .
The slice sequencer can record the slice CV as well, giving the ability to hold a sequence, then switch to a new one!
A maximum of 400 slices are accessible via SL.CV, but if there are truly 400 slices, the CV voltage difference is
only 0.0125 V, which, due to line noise, would make accessing the same slice highly unlikely, giving it a random feel.
This could be a desirable feature in a play-though slice scenario! See sect. VI on pg.30 for more on Slicing.
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T/G Input Selectors
These buttons select the type of input that will be used to control PLAY and REC. Trigger, Gate, or Footswitch.
Record T/F/C:
Trigger:
Record will toggle on/off on each rising edge, as per mode setting of course.
Clock:
Record must be armed (rec button) to act, as this is a sync Clock input.
Footswitch:
Record can be controlled via foot switch the same way as the button does. (S-Trig)
Hold > 1 second: Will allow setting of Clk input division from 1-16 clocks / sample loop
PlayT/F/G:
Trigger:
Play FX will restart each rising edge. If Loop is off, then will stop at end. (except G-move)
Gate:
Play FX will only be active during the high cycle.
Footswitch:
Play can be controlled via foot switch the same way as the button does. (S-Trig)
Pressing the T/G Input Selector button will light corresponding LEDs, or all off which disables the input
. Because
the selection isn't immediately active (after 1 second or so), and, for example, an input is present with a gate
signal; the T/G selector can step through from "off" to "gate" without inadvertent triggers starting a record
unintentionally. This is especially important when selecting through Footswitch, as it is active on the low side!
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Play Mode CV Inputs
These CV inputs are identical in function to the Play Mode Knobs (9), which become offset controls for use with
these CV inputs. The default voltage range is 0V to 5V, with the knobs acting as positive offsets, but the range can
be switched to +/-5V (in advanced settings) with the knobs acting as +/- offsets for full range. (Less used)
See also sect. VIII.C. pg.43 for more on CV/Trigger inputs.
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Triggers and Gates Inputs
The Reflex Live Loop has 4 T/G style inputs, Each one can be set / defaults to respond differently:
REC T/F/C:
Starts/Stops/Controls Record using Trigger, Gate, Footswitch (see Section VIII.C. pg.43)
PLAY T/F/G:
Starts/Stops PlayFX using Trigger, Gate, Footswitch (See Section VIII.C. pg.43)
SLICE:
Creates a new slice (during any play/record) on the rising edge of a trigger or gate signal.
SL.PLY:
Plays a slice selected by SL.CV + Slice Select Offset (1-16)
These inputs are considered active if the voltage is > .6V (Trig/Gate) or < .6V (Foot Switch) at max. 15 Volts.