background image

 

- 49 - 

--V.1.03A (Aug 30 2016) Features and Updates include:-- 

 
  -some great improvements to Slice handling, better PlayFX response with Slices and 1-Shot Slice play, as well as 
Slice Modifier being able to "grow" a Slice if desired. Also, SGS (Slice Groove Sequencer) is now clock-able by 
simply inputting a clock signal (or any trigger, even non-uniform!) to SLICE input while a SGS is playing. All steps of 
the sequence will happen on clock pulses only, allowing pause/stop/speed changes. 
 
  In addition to the new SGS configuration, Sequences can now be recorded into SGS using the mentioned clock 
signal, another trigger or gate on SL.PLY, and a CV from your sequencer to SL CV input. The SGS record time is 
synced every 1-16 clocks, so can be set to be 8 to 196 steps long (if your clock divider is set to 8 for example) 
 
  Bugs have been fixed, the new mode "Stutter" has been added to be controllable inside PlayFX using "knob 
takeover" methods so settings aren't inadvertently changed when switching between Stutter & PlayFX controls. 
Finally, Stutter will now work inside of G-Move.  
 
Slice Stop (1-Shot) play on all Sequentially created Slices 
*This mode of operation supercedes previous "trigger only" 1-Shot Slice playing. 

 

Sequential Slices: (1-Shot) 
 Any Slice that is created during a Record Only, or R/P Play, will be considered a Sequential Slice. Sequential Slices 
will always play as a 1-Shot when Slice LOOP is on. They will Play through when LOOP is off. 
If the Record or R/P Play is ended/stopped (by holding REC button) the 1-Shots will stop to silence.  
If the Record is switched to Play or Echo/Delay, then 1-Shot Slices will fall back to the playing RP Sample. 
Looping Slices: 
  Any Slice created from an Echo/Infinite Echo, Layer Play/Layer, a PlayFX loop, or another Slice that is also a 
Looping Slice, will not 1-Shot, but instead will continually loop when the Slice LOOP is on. This can be useful with 
certain types of Slices that are created within a time domain (like echo) and will always reflect that time domain. 
This is the original way Slices worked before 1-Shot Slices came along!  
*Slices created from Slices will inherit the type of Slice for the new "baby" Slices. 
 
PlayFX (ST/END & POS/SIZE) on 1-Shot Slices 
  During play back of 1-Shot Slices (Slice LOOP on), if PlayFX is turned on, all following Slices will have the PlayFX 
applied to it, but still will only 1-Shot. If Slices are being played via external trigger, then PlayFX PLAY button will 
"arm" the FX for the next Slice to be triggered, which helps keep sync with incoming clocks. 

 

This can be quite useful for just changing a single slice in a sequence, such as reversing, or shortening Slice play.  
*If PlayFX LOOP is off, it must play out before ending/exiting PlayFX. If a new Slice plays it will re-start and stay 
active until either a knob is moved to shorten the PlayFX time, or it is manually exited/stopped. 
*If PlayFX LOOP is on, PlayFX stays on until LOOP is turned off, or a PLAY Gate falls low. All Slices will be played 
with PlayFX applied, and will act as 1-Shot even as PlayFX remains on. 
  PlayFX on a Slice Sequence (or just hand played) can be used shorten or reverse slices, and used with a CV signal 
(from LFO, Env, Seq) on the End/Size input, these dynamics can be changed as a sequence progresses. 
*While Slice LOOP is off, the Slices will no longer play as 1-Shots, and PlayFX will loop the Slice as if is a Loop 
Slice playing through. (See Slice Modifier below) 
*Note: G-Move on 1-Shot Slices will continue and not exit with the 1-Shot, but will "arm" for the next Slice, and 
responds as usual to a Gate input. 
 
Tight Echo Slicing: 
  The Reflex LiveLoop can still Slice tight echo's (<100mS) but will be treated as a 1-Shot Slices when played with 
Slice LOOP on. (Previously, this just created a buzz) This can do some cool stuff, especially if the Karplus Strong 
tones were varied, but for nice long tones, turning off Slice LOOP so it can play through is far better. 
 
 
 
 

Summary of Contents for ReFleX Live Loop

Page 1: ...30 A Slicing Methods pg 31 B Playing Slices pg 32 C Slice Groove Automation Sequencer pg 33 D Slice Modifications using PlayFX pg 34 E Slice Overdubbing Global Overdubbing pg 34 F Slice Remove pg 35 G...

Page 2: ...also all be modified on the fly with the PlayFX miniLooper and its Start End Position Size the G Move Granualizer and Stutter mode under panel control offset by CV control inputs Here s some features...

Page 3: ...ce using selected slices then loop playback Slice Record Over dubbing replace PlayFX 3 PlayFX Modes to play sections of RP Sample at any time slice able PlayFX all modes inside of slices global and un...

Page 4: ...ample Holding the Record button 1 second always stops sample record and or play PlayFX and Slices are best described using the diagram below PlayFX windows over a certain area of a sample captured def...

Page 5: ...response between the recorded sample the played sample and the other channel Being the left channel it can also be designated the FX channel as it s feedback route can be inserted into using FB Send a...

Page 6: ...ecorded audio signal This is an important feature for Layering and Echo with minimal amplitude degradation but can be overdriven or band muted if desired using the EQ See sect VIII A on pg 40 Note Usi...

Page 7: ...s depends on which of the 3 modes Layer Echo R P the Reflex is presently set to It s important to note that the Record button becomes an Arm button when Trig FSW Clk is set to Clock Each step rec play...

Page 8: ...ould be a desirable feature in a play though slice scenario See sect VI on pg 30 for more on Slicing 21 T G Input Selectors These buttons select the type of input that will be used to control PLAY and...

Page 9: ...intuitively similar but have differences in their external triggering functions and modes See each section for more Hidden Features Functions Combinations of Buttons can access higher functions allow...

Page 10: ...3 RP Modes and alone always starts a record in the RP sampler Note R P is a MODE whereas RP is the main sampler level record play looping etc anything NOT playFX playing or a Slice playing is consider...

Page 11: ...ho tap the REC button at this point the Reflex is only recording 2 At the time you would like the echo to begin echoing tap REC again Options To put Echo into Endless Echo loop just tap record again T...

Page 12: ...n the RP Sample Loop or a Slice without changing the flow of the larger sample A miniLoop can be reversed paused at a position G Move or set boundaries for a Slice To start a MiniLoop from the RP samp...

Page 13: ...rea of a Sample If the RP sample created in the first examples still exists it s time to G Move it G Move is a sliding loop that is engineered in the Reflex hardware and software to be quite small It...

Page 14: ...ct involving G Move is the on the fly Freeze ability This can be done manually or via the Play trigger input which should be set to Gate Switch to R P mode and start Recording some audio In R P mode r...

Page 15: ...ZE knobs to relative values to describe the MiniLoop in the echo cycle 4 Hold PLAY button at any time in the echo Remember POS will choose the MiniLoop Position in echo 5 After a second or two release...

Page 16: ...ch this example covers is known and has a beat or rhythm then slicing it is as easy as 1 2 3 slices Use the MODE button to select R P Mode for a simple sample recording Ensure SLICE SEL is off or hold...

Page 17: ...e slicer that creates slices from audio peaks It s not as simple as that but the results are usually ideal and can be used to turn canned music into a frenzy of breakdowns grooves or chaos The best pa...

Page 18: ...d out how to slice with T G inputs and Play slices with SL PLY and SL CV inputs clocking see section VI 5 Modifying Slices A fairly recent addition to the Reflex Slicing arsenal is the ability to modi...

Page 19: ...one on it for obvious reasons 7 Auto Slicing As mentioned in sections above Auto Slicing is yet another method of gathering slices from a sample This function runs in the background and in no way impa...

Page 20: ...ple is appended to become longer Longer sample times can be realized by reducing the Sample Rate As you rotate the Rate knob to the left from center the 1 LED will light At this point you are 1 octave...

Page 21: ...sion period so the sample if intended to be used with clock should be on the shorter side Clock can also be used to sync and initiate a record in R P mode Feed a clock into the Rec T F C input while C...

Page 22: ...as hands free and works exactly as the REC button does CLOCK Setting the input format to Clock will cause the Record action to start only after a trigger clock input is sensed on the REC T F C input...

Page 23: ...ecorded or Double tap Start a new Layer and mix SOS the previous layer in A single tap any time after this wait 1 second will cause this record to end Adding a Layer If the new Layer is just playing a...

Page 24: ...w far the Rate will follow although it is an intriguing possibility It will fall out of phase as the clock changes rather than shift the pitch as a last resort Setting the Clock Divider To set the Clo...

Page 25: ...layers Because of the very low noise floor of the Reflex LiveLoop several Layers can be created without significant noise being copied from one to the next Therefore getting as close as possible to ze...

Page 26: ...and the End knob bottom right sets the end of the loop or loop at point While this isn t the best solution for panning over a sample in my opinion it does have the advantage of being able to reverse...

Page 27: ...voltage with any signal that changes rapidly that is unless you switch to Fine mode Fine Setting If the sample is longer than 10 seconds the POS SIZE controls become fairly coarse if you re trying fin...

Page 28: ...timbre Using G Move Use the P SEL button to select the GM LED blue if not already there The Play LOOP LED state has no affect on G Move but will exit G Move if turned off fast exit Adjust the GM top...

Page 29: ...keep in mind that if the two sample rates are close there may be some distortion as the two rates line up then fall out of alignment Most of this has been filtered away but in the interest of keeping...

Page 30: ...tes Creation of a Slice flash or Slice Sequencer Record mode sect C below RP Mode Dependency The way a Slice is created depends on the RP Mode and the step of the RP mode record play echo etc Slices c...

Page 31: ...e in right at the start with a very low Size setting If the sound disappears then Back Slicing needs to be adjusted a bit forward It s too far back Default setting is 4 38mS This allows attacks from m...

Page 32: ...On Off If Loop is off will play through following Slices instead of looping or stopping 1 Shot at end of a Slice Hold LOOP button to toggle Slice Loop on off SL CV input can be used to select Slices...

Page 33: ...nges and Rate CV input Slice Sequencer Clock Trigger Output Please note that hand made SGS is not synced to incoming clock because is has it s own time base but if REC T F C is switched to CLK a deriv...

Page 34: ...est to highest is used to set the Record head s limits when the REC button is tapped Record will continually update the Slices with new audio or a mix which can get really busy providing the same sequ...

Page 35: ...FX LOOP in on PlayFX will begin on Slice trigger but then continue until either LOOP is turned off or the PLAY button is held This looping will change and start with each new Slice triggered which is...

Page 36: ...uickly to far above 100 if desired There are 4 MID band settings See Sect IX A Settings to permanently change the MID band frequency Blend CV Control The Blend CV if enabled Option LED 3 default is on...

Page 37: ...he piece you are working with is one way of dealing with this Because the Rate CV is 1v octave it can also be moved around and Stutter can follow what the rest of your rack is doing It opens up a lot...

Page 38: ...CLK and introduce a clock The clock will be divided by your Clock setting see Section VIII pg 40 This ClockDiv will determine the initial length of your echo once started Just tap REC button the rest...

Page 39: ...top CV jack ST GM POS becomes a 5V offset for the top knob This allows the delay to be moved either way from the present knob position and is very useful for staggering delay sizes thus adding a swing...

Page 40: ...his does not affect the Rate CV range at all 5 octaves except you won t be able to offset it with the Rate knob as much Rate Return As the Rate control is used for Setting other modes and functions su...

Page 41: ...lways set the bottom END SIZE PlayFX knob up some One reason for this is the bottom setting in all 3 PlayFX modes almost always results in silence or a buzz as was intended but a real performance kill...

Page 42: ...Rate down some Once the Rate has been set re enter CLK mode by selecting with the REC T F C button Echo Mode Clocking Echo Mode is the most Clock friendly and responds quickly to a changing clock rate...

Page 43: ...ndling The way recording has no stops or boundries may be annoying to some the fact that a Slice can be over written by a record gone rogue left going while others see it as a blessing Limitation 2 Sl...

Page 44: ...s LEDs may chase around Remove AC inputs flatten EQ to center before entering this menu Will take about 2 minutes Amber center lights when done LED 8 4 Manual Calibrate Feedback Flashes immediate jump...

Page 45: ...was playing at save time MIDI control is added via a 3 5mm jack mounted on the tiny expansion board An SD Card addition to the Reflex LiveLoop would also be a logical next step in modular sampling ca...

Page 46: ...teLock The Mode button can be held to toggle into out of RateLock so preferred power up setting only needs to be set once See Sect VII C on page 37 RateLock Clocking in Echo Mode Now Clocking an Echo...

Page 47: ...active until the EQ knob or CV moves over the previous setting This can be useful for adjusting 2 bands without interfering with the third that is set way low or high when in All 3 bands selection It...

Page 48: ...s played via SL PLY trigger input while Slice LOOP is off will Stop once they reach their loop point This mimics a 1 shot sample player and was brought in after several requests Note that the Slice bu...

Page 49: ...OP is on This can be useful with certain types of Slices that are created within a time domain like echo and will always reflect that time domain This is the original way Slices worked before 1 Shot S...

Page 50: ...e recording and ClockDiv quantization this record to play transition time can be predictable and much easier to use Using a 3rd patch a clock sequencer clock will keep the sequencer stepping while rec...

Page 51: ...the rhythm to have tapped in and is based on X 4 timing between 60 and 120 BPM X is your ClockDiv setting 1 16 So if ClockDiv is set to 8 and the derived beat is 110BPM then 220 BPM will be sent as a...

Page 52: ...ecord running so the Slices change every 3 minutes Now you don t have to wait for 3 minutes as this special Recording uses the lowest highest Slices in memory to acquire it s record range Record can b...

Reviews: