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G-Move can play through the sample or slice loop point seamlessly if PlayFX Loop LED (yellow) is on. If Loop LED is
off, then G-Move will exit back to RP sample, or a Slice if the loop was "captured" from a Slice playing. If the Move
speed is slow, this can take a while!
Pitch shifting, while not tempo locked in any way, can be a great effect to align one note to another, or just crazy
up some percussion without changing the tempo with the sample rate. As the diagram above explains, the G-Move
speed remains the same no matter the sample rate.
Inversely, the tempo can be increased or decreased without affecting the pitch at all, which is great for putting
swing in a triggered loop by patching an LFO into the GM CV input.
Because the sample is basically being chopped up into small chunks, a smoother reproduction can be accomplished
by finding the "sweet spot" in the grain Size. It changes with the type of sample (synths, percussion, vocal, etc) so
there's no recommended setting. I find between 10 and 11 o'clock on the Size knob is good for most.
With lower sounds, like bass or a kick drum, a small grain size is always going to sound choppy as only part of the
waveform is being played in each grain. Higher sounds, especially cymbals, are amazing in G-Move!
Freeze:
When the GM knob is centered, the blue LED will go out indicating there is no Grain motion at all, essentially
"frozen" in time at whatever waveform happened to be in the grain. This can be used as a waveform selector for a
de-facto wave-table synth by sequencing the Size CV input as "notes" when in "Fine" mode (see below). Panning up
the Sample Rate + a bit of G-Move = A truly amazing and changeable timbre!
Using G-Move:
*Use the P.SEL button to select the GM LED (blue) if not already there
*The Play LOOP LED state has no affect on G-Move, but will exit G-Move if turned off (fast exit!)
*Adjust the GM (top) knob just right of center, and the End knob about halfway
*Get a RP sample playing ( something with a beat is best ) to capture a PlayFX from.
*Press the PLAY button to enter PlayFX G-Move
Try turning GM knob more to the right, then over to the left.
Try changing the sample Rate up and down. You may notice the sound disappears if the Rate is too low? This is
because G-Move is time based, and the loop time is too short to accommodate the Grain at that rate.
Fine G-Moving:
When the G-Move PlayFX, tap on P.SEL button to toggle into Fine mode. The GM knob becomes half speed, so about
the original speed of the sample, and the Size knob becomes 1/8. This allows for a less steppy slide down to grain
sizes of 1 or 2 milliseconds. Try CV'ing the SIZE in fine! It's not 1V/octave, but similar to a F/V oscillator.
A Note on Gating PlayFX:
It is mentioned elsewhere in the manual, but it's appropriate to mention PlayFX gating action here as well!
If PlayFX T/F/G is set to Gate, the PLAY T/G input will start PlayFX whenever there is a High (>.7V) on the input,
then stop/exit PlayFX back to the RP sample playing.
If PlayFX LOOP is on, the PlayFX loop will happen until low. Each Gate will "capture" from that point in the sample,
so the PlayFX start point will constantly change.
If the LOOP is off, then PlayFX may exit before the Gate ends, and is always the same as captured initially from a
PlayFX "off" state. (Not updated) This can be thought of as "standby" as the yellow LED will flash.
Note: In G-Move, the Fine mode will be remembered as on or off when Gating it…, even after exiting PlayFX.
This is so a live effect (during record) with very tight grains can be applied instantly!