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D.
Slice Modifications using PlayFX
Slices already created by any method can be modified by using PlayFX. Start/End points, forward or reversed, and
pitch (sample rate) can be changed per slice.
To modify a Slice follow these easy steps:
*Assuming you are in SLICE SEL mode and have a slice playing, use P.SEL to select ST LED (start/end knobs)
*Tap PlayFX to capture the Slice into PlayFX.
*Adjust the Start/End knobs to change your Slice
-Optionally switch out of SLICE SEL to change the future slice's sample rate
*To save the new Slice over the old, tap PlayFX, then immediately tap the REC button to "record" in new.
PlayFX will exit and the newly modified Slice will be playing!
If you try to modify the Slice again, it's original self will return for a new modification.
If the Slice LOOP is off, then a "giant" Slice will be captured. This is useful for lengthening a Slice.
-Note that this "undo" feature will not work if there are more than 200 slices, which will rarely be the case!
E.
Slice OverDubbing / Global Overdubbing
An added feature to Slices is the ability to overdub into, or completely erase it in lieu of another clip of audio.
Slice overDubbing actually records into the sample at the Slice point so is destructive to the original sample and
any slices using it. For this reason it's best to overDub into slices that were created during an initial record, or
that have been created spaciously during a running record like Echo Mode with Auto-Slice.
This feature can be used to "grungify" a Slice or mix into a Slice, or replace it all together.
*Slice overdubbing is easy: Set the Feedback control up so you don't loose the Slice too quickly.
*Play a Slice, then tap REC button to record into it, then tap REC again to exit recording.
Notice how similar it is to echo, albeit not as clean sounding? Try switching out of SLICE SEL so the Rate can be
changed. Because the play and record rates are now different in the same space, some wild/bad FX can happen!
Note: Slice over dubbing will not work if the Slice Rate is > Max sample Rate (center). Slow it down first.
Global Overdubbing: (New!)
If there is a sequence (via trigger input to SL.PLY or SGS) of Slices playing, you can't very well use Slice
Overdubbing right? That is why Global Overdubbing exists (as of V1.04a)
The range of the Slices, lowest to highest, is used to set the Record head's limits when the REC button is tapped.
Record will continually update the Slices with new audio, or a mix which can get really busy, providing the same
sequence but with all different sounding Slices.
This feature is more of a fun way to create some great background mix (especially if feeding a reverb) and
shouldn't be taken too seriously! Just keep in mind PlayFX can be used on sequencing Slices too, which gives us
some interesting possibilities.
F.
Slice Remove
Sometimes there's a rogue/dead Slice (perhaps created by Peak Slicer) in your otherwise wonderful collection!
Removing that Slice is simple:
Play the Slice as usual, then set both PlayFX knobs all the way to the left and tap PlayFX then tap REC* button.
Gone! All of the Slices will move down one to fill the gap. *
The REC button should be tapped within 1 second.
G.
Slices & Memory Delete
As mentioned above in the Slice section, deleting all Slices can be accomplished by holding the White Slice button
for about 4 seconds. The LED circle will light to confirm they are deleted.
Even though as of V1.04a, Slices are erased on any new Record (after stopped), generally it's good practice to do
this before creating any Slices if you've been using the Reflex for a while as you may have created Slices, or
validated an Auto-Slice. This will start a new Auto-Slicing when Record starts.
Old Samples
Once all Slices are deleted, if you try playing a Slice, the whole RP memory will play from the beginning. This can be
useful for listening to old samples that are no longer accessible, or, using playFX to create new Slices from old
memory! At the entry there is only one Slice, the whole memory.
*Make sure yellow Slice LOOP LED is on.
*Play the Slice, then select PlayFX P.SEL ST (Start/End) or POS (Position/Size) to use for editing
*Scan across the memory to find window you'd like for a Slice. Tap PlayFX to hear how it will sound
*Switch SLICE SEL out of Slice Select (green P LED off) so following White button taps will create Slices.
*Create a Slice by tapping the White Slice button.
At this point you can window around the memory for more Slice-able material. Once you exit PlayFX though,
there's no going back. The "null" Slice that was originally played will have been written over so is only accessible by
deleting all of the Slices again!
This isn't much of a feature, but sometimes it's interesting to listen to the memory stacked with all sorts of
previous samples and recorded PlayFX etc.!