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All trigger/gate inputs on the Reflex LiveLoop become active at 0.6V @>10uS.
This allows relatively low audio levels or even a piezo to act as a trigger!
If the feedback send is patched over to the Right Channel (AC IN RP) and a mono
signal is fed into the Left Channel (AC IN FX) the sampler's output can feed back
in doubling the echo time, and causing (on short echos) a ping-pong effect. This is
especially interesting with very fast
echo.
Keep in mind that abruptly different audio signals present on the input at record time will sound abrupt in playBack
despite softening techniques. The avoid this, as with a DAW/sound board edit, make sure there is very little sound
until immediately after the overDub/punch-in Record is started….unless you want that effect!
Using the T/F/C REC input to control R/P record and play
In R/P, triggering or gating the Record playback may seem limited, but can be used for many effects and enables
remote control. Pressing the small button below the REC button will select which type of input is preferred.
The T/F/C REC input can act the same way as the button, but has 3 different input types:
TRIG: Acts like the button. The first rising edge pulse starts record, while the 2nd pulse switches to play, etc.
FSW:
This is an S-Trig, meaning it is inverted for use with ground switches like a footswitch. The first drop
to ground will start a record, and the second will switch to play as with the button. This can be good for
remote controlling the record/play when in R/P Mode. Holding to ground (or ring) will also do an all Stop.
CLOCK: Record start and Record End/Play Start can be synchronized to a Clock input on REC T/F/C.
This Clock input can be Divided by up to 16 clocks on Record button taps after the initial Record, so
even R/P Mode (play only of course) can be in sync by any multiple of the Clock Division.
Reflex will try to play the entire sample within the clock division period, so the sample, if intended to be
used with clock, should be on the shorter side.
Clock can also be used to sync and initiate a record in R/P mode.
Feed a clock into the Rec T/F/C input while CLK is selected.
Record always commences on the next clock pulse, regardless of the clock division.
R/P play will begin once the clock division has passed.
See CLOCK section on Echo Mode for more on how to use the Clock Trigger feature.
Stopping R/P Play or Record
Just Hold the REC button or Foot Switch for longer than 1 second, and all is stopped. Slices created
will still be playable, which poses an interesting possibility of starting a new recording (with feedback
turned down so only input audio is recorded) while the slices are still being played or sequenced.
As the area of memory that the slices were assigned to becomes the new recording, the slices will
all change every 3 minutes!
B.
Echo Mode
The Echo Mode uses the same method as R/P mode above. This gives the echo the advantage of being immediately
sync'ed to other rhythms playing, similar to a 2 step tap tempo.
To start an echo, first use the MODE button to select R/P Mode.
Connect an audio source to AC IN RP (Right channel) and AC IN FX (Left Channel), then tap the REC button.
REC R LED will turn Red.
To set the echo length, just tap the REC button a second time at which point echo will begin.
REC R LED will become amber.
To stop Echoing, just press and hold the record button for longer than 1 second
Tweaking Echo
Because Echo is an analog beast, the feedback level will control the fall rate of echo's following the original audio.
The on-board EQ is also in the feedback loops, enabling echo dynamics such as softening, or telephone effects.
See Section VII. EQ for more on that.
The FX channel (left) can have a filter (or other audio processor) inserted via the two feedback jacks, FB SEND
and FB RETurn. The feedback send level is standard 10V P-P, and the return expects the same.
The Feedback Send output is straight from the sampler with no mix from the input, so can be used as an extra
dimension of sound, or 3rd speaker, during a performance.