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Event Reference
Play
Plays the currently selected cue. If a crossfade time is entered into
Data2
, the
current look will crossfade into the currently selected cue during the specified
crossfade time. If no cue is currently selected, an optional cue number may be
placed in
Data2
, with a corresponding crossfade time placed in
Data3
. If there
is no currently selected cue and
Data2
does not contain a valid cue number, cue
#1 is played immediately without a crossfade.
Event Syntax
Event
Data1
Data2
Data3
Play
Name of Port
connected to
LightCue
Optional Cue
Number <or>
Crossfade Time*
Crossfade Time*
* Crossfade Time should be in HH:MM:SS.FF, with leading zeros (e.g. 04:23:35.15).
PlayAndLoop
Plays and loops the currently selected cue. If a crossfade time is entered into
Data2
, the current look will crossfade into the currently selected cue during the
specified crossfade time. If no cue is currently selected, an optional cue number
may be placed in
Data2
, with a corresponding crossfade time placed in
Data3
.
If there is no currently selected cue and
Data2
does not contain a valid cue
number, cue #1 is played immediately without a crossfade. When the cue has
finished playing, it loops back to the beginning.
Event Syntax
Event
Data1
Data2
Data3
PlayAndLoop
Name of Port
connected to
LightCue
Optional Cue
Number <or>
Crossfade
Time*
Crossfade
Time*
* Crossfade Time should be in HH:MM:SS.FF, with leading zeros (e.g. 04:23:35.15).
Record
Begins recording a valid incoming DMX stream to the specified cue.
Event Syntax
Event
Data1
Data2
Record
Name of Port connected to
LightCue
Cue Number
Summary of Contents for V+ series
Page 2: ...User s Guide To Show Control by Alcorn McBride Inc...
Page 7: ...Third Party Equipment 18 3 Index 19 1...
Page 8: ......
Page 14: ...1 6 Welcome...
Page 28: ...3 14 Show Control Overview GoingToDayModeMsg ClearLine2Msg...
Page 38: ...3 24 Show Control Overview...
Page 82: ...4 44 WinScript User s Guide...
Page 118: ......
Page 144: ...6 26 Advanced WinScript Programming...
Page 170: ...7 26 Application Notes...
Page 220: ...13 8 DMX Machine Hardware Reference...
Page 236: ...14 16 SMPTE Machine Hardware Reference...
Page 254: ...15 18 Appendix A Adding User Defined Serial Protocols...
Page 264: ......