Graphics Programming
TVP4020
Programmers Reference Manual
40
5.
Graphics Programming
P
ERMEDIA
provides a rich variety of operations for 2D and 3D graphics
supported by its Hyperpipelined architecture. Section §5.1 shows the
units in the HyperPipeline. Sections §5.2 to §5.15 describe each unit.
5.1
The Graphics HyperPipeline
The Graphics Hyperpipeline, or Graphics Processor, supports:
•
Point, Line, Triangle Rectangle and Bitmap primitives.
•
Flat and Gouraud shading
•
Texture Mapping, Fog and Alpha blending
•
Scissor and Stipple
•
Stencil test, Depth (Z) buffer test
•
Dithering
•
Logical Operations
The units in the HyperPipeline are:
•
Delta Unit calculates parameters.
•
Rasterizer scan converts the primitive into a series of fragments.
•
Scissor/Stipple tests fragments against a scissor rectangle and a
stipple pattern.
•
Localbuffer Read loads localbuffer data for use in the Stencil/Depth
unit.
•
Stencil/Depth performs stencil and depth tests.
•
Texture Address generates addresses of texels for use in the Texture
Read unit.
•
Texture Read accesses texture values for use in the texture application
unit.
•
YUV converts YUV to RGB and applies chroma test.
•
Localbuffer Write stores localbuffer data to memory.
•
Framebuffer Read loads data from the framebuffer.
•
Color DDA generates color information.
•
Texture/Fog/Blend modifies color.
•
Color Format converts the color to the external format.
•
Logic Ops performs logical operations.
Содержание TVP4020 PERMEDIA 2
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